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Welcome to Squar.info. This page presents the XNA indie game project "Squar" by Christoph Minnameier and Christian Brand. Besides information about the basic game idea and the game mechanics you'll find pictures and videos of the current beta version of the game. Visitors with access to the protected area of this site may also download the beta as a ccgame-package (for Xbox 360). Remark: Work on Squar has temporarily been ceased. Thanks for your interest though!

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Welcome to Squar.info. This page presents the XNA indie game project Squar by Christoph Minnameier and Christian Brand. Besides information about the basic game idea and the game mechanics you'll find pictures and videos of the current beta version of the game. Visitors with access to the protected area of this site may also download the beta as a ccgame-package (for Xbox 360). Remark: Work on Squar has temporarily been ceased. Thanks for your interest though!
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4 pics and vids
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Home | squar.info Reviews

https://squar.info

Welcome to Squar.info. This page presents the XNA indie game project "Squar" by Christoph Minnameier and Christian Brand. Besides information about the basic game idea and the game mechanics you'll find pictures and videos of the current beta version of the game. Visitors with access to the protected area of this site may also download the beta as a ccgame-package (for Xbox 360). Remark: Work on Squar has temporarily been ceased. Thanks for your interest though!

INTERNAL PAGES

squar.info squar.info
1

Algorithms

http://www.squar.info/algorithms.shtml

As a start, I will discuss algorithm optimization in general and put one rahter basic pathfinding algorithm online. EDIT: As you probably noticed, a lot of things have recently been updated on this site. One of these things is, I decided to start a blog about the AI development of Squar. Instead of documenting the AI here. Optimizing Algorithms that you use in your Game. Why should we consider the complexity of every single algorithm that we implement? Speaking of algorithm optimization I want to make on...

2

Home

http://www.squar.info/home.shtml

Welcome to Squar.info. This page presents the XNA indie game project "Squar" by Christoph Minnameier and Christian Brand. Besides information about the basic game idea and the game mechanics you'll find pictures and videos of the current beta version of the game. Visitors with access to the protected area of this site may also download the beta as a ccgame-package (for Xbox 360). Remark: Work on Squar has temporarily been ceased. Thanks for your interest though!

3

Links

http://www.squar.info/links.shtml

9830 The XNA Creators' Club. 9830 Christian Brand's MySpace Site. 9830 Shawn Hargreaves' Ingenious! 9830 Sabrina Sterling's Website. Or, uhm, one of them? 9830 Bastian Allgeier's zootool. Thanks for the CSS introduction, Basti. ;). 9830 Microsoft's Indie Games Website. XNA News and Tutorials by Michael Morton. 9830 How to multithread your code. And why you shouldn't! 9830 HLSL shader programming tutorials. 9830 HLSL Lighting techniques for beginners. 9830 A presentation about Networked games with XNA.

4

Gadget Tutorials

http://www.squar.info/gadgets.shtml

From a game designer point of view there are two layers of game design in Squar: The macro layer that defines the gameboard and the game goal on the one hand and the micro layer that includes the tools the player may access to achieve his/her goal on the other hand. I defined the macro layer in such a way that I had plenty of freedom of design as far as the micro layer was concerned. Squar - Tutorial 1 - Converter (HiDef). Squar - Tutorial 2 - Energy Ray (HiDef). Squar - Tutorial 5 - Laser Sphere (HiDef).

5

Pics & Vids

http://www.squar.info/media.shtml

Creating a Map with the Map Editor (HiDef). 4 Players VS. Match (HiDef). Upgrades and Unlocks Screenshot.

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TOTAL PAGES IN THIS WEBSITE

9

LINKS TO THIS WEBSITE

gooni-xna.blogspot.com gooni-xna.blogspot.com

Gooni's XNA Blog: März 2010

http://gooni-xna.blogspot.com/2010_03_01_archive.html

Sonntag, 28. März 2010. Behavior - Alternating tasks. From now on, it is fairly simple to extend and enhance our AI's behavior:. We'll let building remain our priority, but whenever we have dropped a converter, we will pick up a power-up while our converter sinks into the ground. With this small modification our pacifistic AI behavs almost like a (somewhat greedy) human player already. Without changing our behavior any further, it can never be wrong to shoot at anything that moves! What we are doing now ...

gooni-xna.blogspot.com gooni-xna.blogspot.com

Gooni's XNA Blog: April 2010

http://gooni-xna.blogspot.com/2010_04_01_archive.html

Freitag, 2. April 2010. Behavior - Top-down Approach. In order to define a framework that allows us to specify what funcionality exactly a micro behavior should provide, we have to abstract from the tasks, a player has to accomplish. And I don't mean tasks live saving Sandy or getting the rest of those alien bastersd. I mean tasks like moving, dropping converters and activating upgrades. In Squar, you have to. Fire your tank gun (RT). Activate converter upgrades (LB). Activate tank upgrades (RB). What we...

gooni-xna.blogspot.com gooni-xna.blogspot.com

Gooni's XNA Blog: Behavior - Top-down Approach

http://gooni-xna.blogspot.com/2010/04/behavior-top-down-approach.html

Freitag, 2. April 2010. Behavior - Top-down Approach. In order to define a framework that allows us to specify what funcionality exactly a micro behavior should provide, we have to abstract from the tasks, a player has to accomplish. And I don't mean tasks live saving Sandy or getting the rest of those alien bastersd. I mean tasks like moving, dropping converters and activating upgrades. In Squar, you have to. Fire your tank gun (RT). Activate converter upgrades (LB). Activate tank upgrades (RB). What we...

gooni-xna.blogspot.com gooni-xna.blogspot.com

Gooni's XNA Blog: Behavior - Mirco vs. Macro

http://gooni-xna.blogspot.com/2010/04/behavior-mirco-vs-macro-bottom-uo-vs.html

Freitag, 2. April 2010. Behavior - Mirco vs. Macro. As we saw in the last video, the AI already behaves somehow reasonable for most of the time. However it is obvious that we can't let our AI behave determinsitc. A determinstic AI is likely to behave "stupid", e.g. our hitherto implemented AI would chase a player forever if he drives around a long wall. For a more differentiated way to determine the chance to abort your present task. What will be our next step? This brings us to the second way of proceed...

minnameier.com minnameier.com

Christoph Minnameier - Projects

http://www.minnameier.com/projects

JA - Back in Action. A selection of the more interesting projects i've worked on over the last years. Space Odyssey (working title) is my most recent project and it's my first time that I try to do really everything (gamedesign, programming, art, sounds) on my own - at least as some kind of preproduction. The project is based on the awesome LibGDX, a java open-source framework with tons of helpful features for mobile development (including, of course, desktop-debugging, as well as iOS portability). C...

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TOTAL LINKS TO THIS WEBSITE

6

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Blog de SQUAR-AVENUE - A cour d'idées ? WHY NOT ?! - Skyrock.com

Mot de passe :. J'ai oublié mon mot de passe. A cour d'idées? Vivre de Sex de weed et qu'on nous disent qu'on est les best! ALEXIE and JESSICA ♥. Mise à jour :. Abonne-toi à mon blog! Plus de 6 ans me semble t-il . N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (23.21.86.101) si quelqu'un porte plainte. Ou poster avec :. Posté le mercredi 14 janvier 2009 08:14. Poster sur mon...

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Squar Enix

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squarpix - Home

We keep your personal information private and secure. When you make a payment through our site, you provide your name, contact information, payment information, and additional information related to your transaction. We use this information to process your payment and to ensure your payment is correctly credited to your account. Travel Mugs and Cups. Back to the Beach. You have no products in your shopping cart. Brooklyn, NY 11211-7354. See all Product Collections. Vision Work Light HD. The fundraising a...

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ZoomIn Squares

Instagram photos printed on high-quality card and canvas. Free shipping, worldwide. Starting at $16.99. Beautiful vintage styled prints printed on ultra smooth white thick stock paper. Now available as a magnet too. Starting at $17.99. Bring your Instagram photos to life with our stunning Pro prints. Printed on high quality photo paper and best HD equipment in the world. Available in matte and metallic finishes. Starting at $34.99. 4x4 (Set of 24) - Thick card paper. 4x4 (Set of 24) - Magnet Finish.

squar.info squar.info

Home

Welcome to Squar.info. This page presents the XNA indie game project "Squar" by Christoph Minnameier and Christian Brand. Besides information about the basic game idea and the game mechanics you'll find pictures and videos of the current beta version of the game. Visitors with access to the protected area of this site may also download the beta as a ccgame-package (for Xbox 360). Remark: Work on Squar has temporarily been ceased. Thanks for your interest though!

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squar13004's blog - le squar - Skyrock.com

Dans ce blog vous aller voir tout les gens du squar. Nos delire nos sorties! 15/09/2007 at 11:43 AM. 15/10/2007 at 3:37 PM. Subscribe to my blog! Don't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (66.160.134.3) if someone makes a complaint. Please enter the sequence of characters in the field below. Posted on Monday, 17 September 2007 at 12:49 PM. AdRiEn.RiRi.FReD.RouKaOu. De gauche a droite et de haut en bas. Edite...

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Find the best information and most relevant links on all topics related to squar1art.com. This domain may be for sale!

squar3-events.blogspot.com squar3-events.blogspot.com

sQuare events

Sunday, May 14, 2006. MODESELEKTOR and JAN JELINEK 25 MAY. MODESELEKTOR ( BPitch Control. JAN JELINEK ( scape Records. Live Thursday, May 25th @ 9pm. 1000 in advance via PayPal, 12 USD at the door. At the world-famous Enormous Room. 567 Mass Ave., Cambridge, MA. Limit 4 Tickets per purchase. Buy at the Buy Now. The alloted tickets for this event have been sold. There will be some available at the door however. You might want to come down early. Is on Ellen Allien's BPitch Control label. Some tickets will...

squar3.blogspot.com squar3.blogspot.com

sQuare productions

Change your pitch up. The new site is here:. Posted by sQuare at 12:50 AM. JFF PFM and SiC. Funny how things work. This Thursday, we have a special guest at the club night we co-host, called Make It New. A name inspired by Ezra Pound. Fwiw) and he was reviewed in hipsterati music site Pitchfork Media. James is an industry friend (meaning we met him at conventions and so forth) who's turned into a better friend, and, more importantly, a nationally-known DJ. Has set up an edit suite in the dining room and ...

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