ccontinisio.blogspot.com
Aliasing: UFHO2
http://ccontinisio.blogspot.com/2010/01/ufho2.html
Aliasing lets us tell videogames from reality" - Aristotle. Παιδιά", 349 BC. Thou shalt not fear aliasing, it's not the product of evil, it is man greatest invention" - Sir Shigster in "Henry WII" story by William Shakespeare. Wednesday, 13 January 2010. After a long time, I am back to work on a project very dear to me. It is the sequel to UFHO, the Flash game I made in 2008 while working at Visual Creative Studio. This time, with UFHO2. We are trying to build something bigger and better. The Indie Speed...
ccontinisio.blogspot.com
Aliasing: September 2008
http://ccontinisio.blogspot.com/2008_09_01_archive.html
Aliasing lets us tell videogames from reality" - Aristotle. Παιδιά", 349 BC. Thou shalt not fear aliasing, it's not the product of evil, it is man greatest invention" - Sir Shigster in "Henry WII" story by William Shakespeare. Tuesday, 23 September 2008. Wario Land: Shake It creative advertising. This is something that HAD to be shared:. Http:/ it.youtube.com/experiencewii. Let the video run for at least 20 seconds and you'll see. Link to this post. Thursday, 18 September 2008. Deletes all the lines.
ccontinisio.blogspot.com
Aliasing: Mental models in games - part 1
http://ccontinisio.blogspot.com/2009/07/mental-models-in-games-part-1.html
Aliasing lets us tell videogames from reality" - Aristotle. Παιδιά", 349 BC. Thou shalt not fear aliasing, it's not the product of evil, it is man greatest invention" - Sir Shigster in "Henry WII" story by William Shakespeare. Wednesday, 1 July 2009. Mental models in games - part 1. This is maybe due to the fact that we humans tend to dissect reality in mental models. Actually, some game designers of old performed this simplifying activity only because of technical limitations. That's were I trace a big ...
ccontinisio.blogspot.com
Aliasing: January 2010
http://ccontinisio.blogspot.com/2010_01_01_archive.html
Aliasing lets us tell videogames from reality" - Aristotle. Παιδιά", 349 BC. Thou shalt not fear aliasing, it's not the product of evil, it is man greatest invention" - Sir Shigster in "Henry WII" story by William Shakespeare. Wednesday, 13 January 2010. After a long time, I am back to work on a project very dear to me. It is the sequel to UFHO, the Flash game I made in 2008 while working at Visual Creative Studio. This time, with UFHO2. We are trying to build something bigger and better. UFHO2 - Develop...
ccontinisio.blogspot.com
Aliasing: October 2008
http://ccontinisio.blogspot.com/2008_10_01_archive.html
Aliasing lets us tell videogames from reality" - Aristotle. Παιδιά", 349 BC. Thou shalt not fear aliasing, it's not the product of evil, it is man greatest invention" - Sir Shigster in "Henry WII" story by William Shakespeare. Wednesday, 1 October 2008. The Retro Remakes 2008 competition. Some time ago I discovered this competition about making retro games. Well, not every category is retro, but 5 out of 6 are, so. It's called Retro Remakes Big Competition. And is hosted by the Retro Remakes site. House ...
ccontinisio.blogspot.com
Aliasing: Wolfenstein
http://ccontinisio.blogspot.com/2009/09/wolfenstein.html
Aliasing lets us tell videogames from reality" - Aristotle. Παιδιά", 349 BC. Thou shalt not fear aliasing, it's not the product of evil, it is man greatest invention" - Sir Shigster in "Henry WII" story by William Shakespeare. Wednesday, 23 September 2009. Germany has a long story of bans related to games. Censorship is higher there when it comes to blood or violence, and there's a rumor that the Government is considering a ban on all action games. Subscribe to: Post Comments (Atom). Alone in the Dark.
ccontinisio.blogspot.com
Aliasing: Mature games on Wii
http://ccontinisio.blogspot.com/2009/10/mature-games-on-wii.html
Aliasing lets us tell videogames from reality" - Aristotle. Παιδιά", 349 BC. Thou shalt not fear aliasing, it's not the product of evil, it is man greatest invention" - Sir Shigster in "Henry WII" story by William Shakespeare. Thursday, 22 October 2009. Mature games on Wii. In these days a new game was released for Wii: the on-rails shooter Dead Space: Extraction. While I can see the point of the news sites, because I didn't buy Dead Space: Extraction. PS3 and Xbox got Dead Space. What do Wii owners get?
ccontinisio.blogspot.com
Aliasing: July 2009
http://ccontinisio.blogspot.com/2009_07_01_archive.html
Aliasing lets us tell videogames from reality" - Aristotle. Παιδιά", 349 BC. Thou shalt not fear aliasing, it's not the product of evil, it is man greatest invention" - Sir Shigster in "Henry WII" story by William Shakespeare. Monday, 20 July 2009. I just tried The Conduit. For the Wii and I just can't believe how bad it is, from a graphical point of view. For months the developers bragged about the engine behind the game, and still from what I could see on the internet I wasn't convinced. Mental models ...
ccontinisio.blogspot.com
Aliasing: June 2009
http://ccontinisio.blogspot.com/2009_06_01_archive.html
Aliasing lets us tell videogames from reality" - Aristotle. Παιδιά", 349 BC. Thou shalt not fear aliasing, it's not the product of evil, it is man greatest invention" - Sir Shigster in "Henry WII" story by William Shakespeare. Monday, 29 June 2009. Today saw the start of the game design course by Ian Schreiber. The course is online and it's free, and will be published on his blog for everyone to see. The first predictable post is on the definition of 'game' and 'play'. Game design concepts - Lesson 1.
ccontinisio.blogspot.com
Aliasing: Mental models in games - part 2
http://ccontinisio.blogspot.com/2009/07/mental-models-in-games-part-2.html
Aliasing lets us tell videogames from reality" - Aristotle. Παιδιά", 349 BC. Thou shalt not fear aliasing, it's not the product of evil, it is man greatest invention" - Sir Shigster in "Henry WII" story by William Shakespeare. Thursday, 2 July 2009. Mental models in games - part 2. How do we create a mental model? Let's take Gears of War. Cover system as an example. A much praised feature, it's surely a step forward that the game takes towards reality, but if we look closely to it uses the same model...