juancampa.blogspot.com
Game Development and XNA
http://juancampa.blogspot.com/2009/05/new-stuff-didnt-come-so-soon-did-it-im.html
Game Development and XNA. Wednesday, May 20, 2009. The new stuff didn't come so soon, did it? I'm sorry but I just haven't got the time to finish tweaking some minor details. I'll finish this release and upload as soon as I have some free time. The work and the university have been very time consuming these days. Subscribe to: Post Comments (Atom). Or go to the codeplex project. Im currently a CS student at Universidad Simón Bolívar. Contact me: juancampa @ gmail . com. View my complete profile.
juancampa.blogspot.com
Game Development and XNA: 08/01/2009 - 09/01/2009
http://juancampa.blogspot.com/2009_08_01_archive.html
Game Development and XNA. Friday, August 07, 2009. I've been off for some time, I has been working on both the university and this great game we are creating at gasp. Check out the trailer:. I will be working on the console a little these days, fixing bugs like garbage generation and optimizing it in general, also I'll improve the python interpreter and add some scripts to do useful stuff. Subscribe to: Posts (Atom). Or go to the codeplex project. View my complete profile. Venezuela Game Dev Links.
juancampa.blogspot.com
Game Development and XNA: 10/01/2008 - 11/01/2008
http://juancampa.blogspot.com/2008_10_01_archive.html
Game Development and XNA. Tuesday, October 07, 2008. Andy Patrick has a very nice blog. About a game he's making, and he has written some posts about the tools that everyone involved in game programming should know about, you should definitely check it out. If you are an XNA game programmer. These tools include: the CLRProfiler, PIX, Reflector. Wednesday, October 01, 2008. Competition. Hope you like it. Amp;amp;amp;amp;amp;amp;amp;lt;a href="http:/ video.msn.com/video.aspx? Jose Alberto Gomez (Artist).
juancampa.blogspot.com
Game Development and XNA
http://juancampa.blogspot.com/2009/08/im-back-ive-been-off-for-some-time-i.html
Game Development and XNA. Friday, August 07, 2009. I've been off for some time, I has been working on both the university and this great game we are creating at gasp. Check out the trailer:. I will be working on the console a little these days, fixing bugs like garbage generation and optimizing it in general, also I'll improve the python interpreter and add some scripts to do useful stuff. Subscribe to: Post Comments (Atom). Or go to the codeplex project. View my complete profile. Venezuela Game Dev Links.
juancampa.blogspot.com
Game Development and XNA: 02/01/2009 - 03/01/2009
http://juancampa.blogspot.com/2009_02_01_archive.html
Game Development and XNA. Saturday, February 21, 2009. Hey ya, next week I have planned to add the Log method, so you can keep a historical log of the runtime. Plus, i'll fix some minor bugs. Another thing I should begin to care is " threadsafeness. Because sometimes calling methods from different threads can cause consistency problems. Friday, February 20, 2009. I'll explain the neat features:. Wednesday, February 18, 2009. Update: rewritten to be more clear. Add the DebugConsole.dll. Create a new public.
juancampa.blogspot.com
Game Development and XNA
http://juancampa.blogspot.com/2009/03/new-stuff-coming-very-soon.html
Game Development and XNA. Friday, March 20, 2009. New stuff coming very soon. Integrated python interpreter, thanks to Samuel Christie. Some useful scripts to trace variables. Mouse controller sliders to tweak your variables on runtime. March 31, 2009 at 8:50 AM. Subscribe to: Post Comments (Atom). Or go to the codeplex project. Im currently a CS student at Universidad Simón Bolívar. Contact me: juancampa @ gmail . com. View my complete profile. Venezuela Game Dev Links.
juancampa.blogspot.com
Game Development and XNA
http://juancampa.blogspot.com/2009/02/hey-ya-next-week-i-have-planned-to-add.html
Game Development and XNA. Saturday, February 21, 2009. Hey ya, next week I have planned to add the Log method, so you can keep a historical log of the runtime. Plus, i'll fix some minor bugs. Another thing I should begin to care is " threadsafeness. Because sometimes calling methods from different threads can cause consistency problems. Subscribe to: Post Comments (Atom). Or go to the codeplex project. Im currently a CS student at Universidad Simón Bolívar. Contact me: juancampa @ gmail . com.
juancampa.blogspot.com
Game Development and XNA
http://juancampa.blogspot.com/2009/03/i-posted-about-benchmark-in-creators.html
Game Development and XNA. Monday, March 09, 2009. I posted about the benchmark in the Creators Club forums. And they explained me why these results were incorrect. I measured it wrong. The thing is that on the LINQ test I wasn't actually running the query. To run it, I must at least iterate over the result, this is because the defered execution. Of the IEnumerable implementation, and the return yield. So I rewrote it, and the results came out more predictable, here you have them. View my complete profile.
juancampa.blogspot.com
Game Development and XNA
http://juancampa.blogspot.com/2009/03/for-those-of-you-that-doesnt-know-linq.html
Game Development and XNA. Thursday, March 05, 2009. For those of you that doesn't know LINQ yet, it's a new technology from c# 3.0 that lets you run queries independently from your database, even on c# objects (like arrays, List, LinkedList, etc) with a SQL-like statement . Anyway, on a very simple test the results came out unexpectedly. Here's the method I wrote:. ValueCount = 1000000;. Random random = new. I = 0; i valueCount; i ). Values[i] = random.Next(valueCount);. Timer = Stopwatch.StartNew();.
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