wiki.joy-soft.org wiki.joy-soft.org

wiki.joy-soft.org

Joy Engine

This wiki is under construction process. Current status of engine modules can be seen here. Joy Engine is a framework that provide infrastructure for various game creation aspects. It created with such design ideas in mind:. There should be no dependency on third-parties for end-user. Even STL. Also there should be as little as possible cross-dependencies in engine modules. User application should be able to compile on every supported platform without any code modification. Vector, matrix, quaternion.

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Joy Engine | wiki.joy-soft.org Reviews
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This wiki is under construction process. Current status of engine modules can be seen here. Joy Engine is a framework that provide infrastructure for various game creation aspects. It created with such design ideas in mind:. There should be no dependency on third-parties for end-user. Even STL. Also there should be as little as possible cross-dependencies in engine modules. User application should be able to compile on every supported platform without any code modification. Vector, matrix, quaternion.
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2 from joy engine
3 jump to navigation
4 contents
5 main goals
6 independence
7 easy for reading
8 cross platform
9 features
10 math
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Joy Engine | wiki.joy-soft.org Reviews

https://wiki.joy-soft.org

This wiki is under construction process. Current status of engine modules can be seen here. Joy Engine is a framework that provide infrastructure for various game creation aspects. It created with such design ideas in mind:. There should be no dependency on third-parties for end-user. Even STL. Also there should be as little as possible cross-dependencies in engine modules. User application should be able to compile on every supported platform without any code modification. Vector, matrix, quaternion.

INTERNAL PAGES

wiki.joy-soft.org wiki.joy-soft.org
1

Special pages - Joy Engine

http://wiki.joy-soft.org/wiki/Special:SpecialPages

Pages with the fewest revisions. Pages without language links. All pages with prefix. Pages with a page property. Login / create account. Recent changes and logs. Gallery of new files. Media reports and uploads. List of files with duplicates. Search for duplicate files. Random page in category. Redirect by file, user, page or revision ID. Pages with the most categories. Pages with the most interwikis. Pages with the most revisions.

2

Categories - Joy Engine

http://wiki.joy-soft.org/wiki/Special:Categories

The following categories contain pages or media. Unused categories. Are not shown here. Also see wanted categories. Display categories starting at:. Retrieved from " http:/ wiki.joy-soft.org/wiki/Special:Categories.

3

Features - Joy Engine

http://wiki.joy-soft.org/wiki/Features

Vector, matrix, quaternion. Atomic operations and containers. Mouse and touch screen. Accelerometer, compass, gyroscope, light, proximity (mobile devices). Packages (zip, internal format). Retrieved from " http:/ wiki.joy-soft.org/mw/index.php? This page was last modified on 16 May 2014, at 04:33. This page has been accessed 1,005 times.

4

Scheduler - Joy Engine

http://wiki.joy-soft.org/wiki/Scheduler

Provides interface for starting asynchronous tasks. Tasks can be independent or organized into hierarchy. Main interface for scheduling system. Adds new single independent asynchronous task. Create controller for task hierarchy. Adds new task to hierarchy. Notice that it will not be started after this. Start execution of task tree. Wait until all work in tree is complete. Execute other tasks while waiting. Lock the thread until all task in tree are finished. Check completion status and immediately return.

5

Managers - Joy Engine

http://wiki.joy-soft.org/wiki/Special:Random

Retrieved from " http:/ wiki.joy-soft.org/mw/index.php? This page was last modified on 8 May 2014, at 07:42. This page has been accessed 340 times.

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LINKS TO THIS WEBSITE

joy-soft.org joy-soft.org

Update to revision 771 - Joy Framework

http://www.joy-soft.org/blog.php?id=66

Update to revision 771. Posted on October 20, 2014. Refactored Texture2D and RenderTarget code. Added texture cube as attachment to RenderTarget. Fixed incorrect float to string conversion function. Fixed null-pointer reference to ThreadQueue when destroying surface. Fixed math box transform. Fixed not deleting render buffer in RT when creating new. Fixed png loader memory leak. Fixed string possible usage of deleted buffer. Fixed UI Label not updating after changes. Fixed memory leak in Signal.

joy-soft.org joy-soft.org

Update to revision 840 - Joy Framework

http://www.joy-soft.org/blog.php?id=69

Update to revision 840. Posted on April 24, 2015. Added Image: GenerateMipmaps with nearest filtration. Added SimpleRandom to math. Added Member function bind for UI Button and UI View. Added ManagedFont: RenderTextImage to render image without padding but return padding offsets. Added data: Image new YUV and one R component. Added draft video loading from ogg container. Added member function as callbacks for Scheduler and ThreadQueue. Serialize now make class serializable too. Leave a Reply Cancel reply.

joy-soft.org joy-soft.org

Downloading - Joy Framework

http://joy-soft.org/dload.php

Recommened way of installation is using updater software. Create folder where you prefer SDK to be located. Download updater application and save it to this folder. By default updater will download binary packages of SDK for every platform and configuration. If this is what you want then skip current step. Otherwise you should configure updater to select packages. It can be done by using online package selector. Launch joy-sdk executable to retrieve latest version of selected packages.

joy-soft.org joy-soft.org

News - Joy Framework

http://joy-soft.org/index.php

Update to revision 996. Posted on April 4, 2016. Refactored Network API to support IPv6 and be more user friendly. Fixed utf global functions naming conflicting with Qt names. Fixed some ThreadStorage issues. Fixed UI Manager incorrect behavior with relative paths. Update to revision 966. Posted on February 2, 2016. ParticleSystem now supports speed change on the fly. Renamed IPI Manager to IPI System. TextureManager now supports relative path inside atlas and animated texture. String ref to number.

joy-soft.org joy-soft.org

Features - Joy Framework

http://joy-soft.org/features.php

Joy Engine is C cross-platform game development framework. It's in early development stage so some features may be incomplete. Any feedback is welcomed. Android (2.2 ). Atomic operations and containers. Vector, matrix, quaternion. Intefaces for data streams:. Fonts (Truetype, bitmap). Mouse and touch screen. Accelerometer, compass, gyroscope, light, proximity (mobile devices). Latest SDK revision: 996.

joy-soft.org joy-soft.org

Update to revision 891 - Joy Framework

http://www.joy-soft.org/blog.php?id=71

Update to revision 891. Posted on July 31, 2015. Added vertical align to UI TextLayout. Added UI TextLayout loader to UI Manager. Added TextureManager animated image loading. Added animated image loading and music pause/resume quiet down/up to VisualNovel. Added support to VisualNovel to contain images in message. Added ability to UI Manager to load callbacks. Added namespace for UI Manager screen loading from xml. Added functions for UI to invalidate only related data. Added UI List selection callback.

joy-soft.org joy-soft.org

Update to revision 796 - Joy Framework

http://www.joy-soft.org/blog.php?id=67

Update to revision 796. Posted on December 3, 2014. Added @import directive to MaterialShader. Changed allocators to use 1.5 factor instead of 2. MeshManager caching and correct asynchronous loading. Added ability to change async: Task data. TextureManager now asynchronously loads images on reset. Replaced UI arrange functions with UpdateSize, UpdateLocation and UpdateGraphicsData. UI now use UI Length and UI Size. Added ShowKeyboard to UI System. Added key listener to UI View. Fixed OpenFolder for linux.

joy-soft.org joy-soft.org

Update to revision 814 - Joy Framework

http://www.joy-soft.org/blog.php?id=68

Update to revision 814. Posted on January 22, 2015. Added ability to create auto update thread in AudioManager. Modification to SPI to allow SPI Source to be thread-safe. Added EnumScreen for GPI Surface. Changed inches with mm in UI. Implemented dds format loading. Fixed AudioManager unnecessary reference and possibly incorrect Stopping. Fixed OFFSET OF FIELD when out of joy namespace. Fixed AudioStream not reseting buffer state after stop. Fixed OnScroll in UI List when empty. Leave a Reply Cancel reply.

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This wiki is under construction process. Current status of engine modules can be seen here. Joy Engine is a framework that provide infrastructure for various game creation aspects. It created with such design ideas in mind:. There should be no dependency on third-parties for end-user. Even STL. Also there should be as little as possible cross-dependencies in engine modules. User application should be able to compile on every supported platform without any code modification. Vector, matrix, quaternion.

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