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Diary of a Graphics Programmer

Diary of a Graphics Programmer. Friday, April 7, 2017. HDR10 - TV setup. We have a large amount of HDR (High-Dynamic Range) TVs in the office due to our work on HDR standards. We run HDR capable content on those TVs frequently. I was recently showing one of our non-HDR demos at a conference. The conference organizer was very nice and they provided an HDR10 TV to us. I was grateful for that because that meant we didn't have to ship a large and heavy TV over a large distance. At that point, it occurred to ...

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Diary of a Graphics Programmer | diaryofagraphicsprogrammer.blogspot.com Reviews
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Diary of a Graphics Programmer. Friday, April 7, 2017. HDR10 - TV setup. We have a large amount of HDR (High-Dynamic Range) TVs in the office due to our work on HDR standards. We run HDR capable content on those TVs frequently. I was recently showing one of our non-HDR demos at a conference. The conference organizer was very nice and they provided an HDR10 TV to us. I was grateful for that because that meant we didn't have to ship a large and heavy TV over a large distance. At that point, it occurred to ...
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1 maybe color wheels
2 posted by
3 wolfgang engel
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5 pretty cool
6 mvp award
7 link collection
8 multi gpu game engine
9 4 comments
10 1 comment
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maybe color wheels,posted by,wolfgang engel,no comments,pretty cool,mvp award,link collection,multi gpu game engine,4 comments,1 comment,structuredbuffer,rwtexture2d,define threadx 8,define thready 16,size view port,julia detail,diffuse shading color,void
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Diary of a Graphics Programmer | diaryofagraphicsprogrammer.blogspot.com Reviews

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Diary of a Graphics Programmer. Friday, April 7, 2017. HDR10 - TV setup. We have a large amount of HDR (High-Dynamic Range) TVs in the office due to our work on HDR standards. We run HDR capable content on those TVs frequently. I was recently showing one of our non-HDR demos at a conference. The conference organizer was very nice and they provided an HDR10 TV to us. I was grateful for that because that meant we didn't have to ship a large and heavy TV over a large distance. At that point, it occurred to ...

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Diary of a Graphics Programmer: May 2013

http://diaryofagraphicsprogrammer.blogspot.com/2013_05_01_archive.html

Diary of a Graphics Programmer. Sunday, May 19, 2013. Re-cap of Deferred Lighting. This is part of a response in a discussion forum I did recently and it summarizes a lot of the things I did a few years ago with renderer design on XBOX 360 / PS3 (more details in the articles below). So I thought I share it here as well:. Geometry - Light / Shadow data - Materials. Lighting / Shadow Stage. Rendering lights into the light / shadow buffer had the advantage of just using two render targets out of the three i...

2

Diary of a Graphics Programmer: September 2013

http://diaryofagraphicsprogrammer.blogspot.com/2013_09_01_archive.html

Diary of a Graphics Programmer. Monday, September 30, 2013. Call for a new Post-Processing Pipeline - KGC 2013 talk. This is the text version of my talk at KGC 2013. The main motivation for the talk was the idea of looking for fundamental changes that can bring a modern Post-Processing Pipeline to the next level. Let's look first into the short history of Post-Processing Pipelines, where we are in the moment and where we might be going in the near future. A typical collection of screen-space effects were.

3

Diary of a Graphics Programmer: June 2013

http://diaryofagraphicsprogrammer.blogspot.com/2013_06_01_archive.html

Diary of a Graphics Programmer. Sunday, June 30, 2013. Google Console / Visual Studio 2013 will support C99. Google making a console is an interesting news item. Like Apple they can utilize standard mobile phone parts and extend Android to support controllers. What does it take to make this work:. 1 High-end good looking apps: there is no need to have a fallback rendering path, so you can optimize until the last cycle. 2 Dedicated section in the app store to highlight the controller-capable apps.

4

Diary of a Graphics Programmer: MVP Award

http://diaryofagraphicsprogrammer.blogspot.com/2015/07/mvp-award.html

Diary of a Graphics Programmer. Wednesday, July 1, 2015. This year I was honored with an MVP award. This is the tenth time in a row and I am very excited about this. I would like to thank everyone for supporting my nominations for the last 10 years. Here is my MVP page:. Http:/ mvp.microsoft.com/en-us/mvp/Wolfgang%20Engel-35704. Today we have devices like the iPad Air 2 and the NVIDIA Shield that offer performance close to the XBOX 360 / PS3 and the big console manufacturers have a serious challenge in c...

5

Diary of a Graphics Programmer: Introduction to Resource Binding in Microsoft DirectX* 12

http://diaryofagraphicsprogrammer.blogspot.com/2015/04/introduction-to-resource-binding-in.html

Diary of a Graphics Programmer. Thursday, April 9, 2015. Introduction to Resource Binding in Microsoft DirectX* 12. I spent some time to write an article that should explain resource binding in DirectX 12. When I looked at this for the first time I had a tough time to get my head around resource binding . so I am hoping this article makes it for others easier to understand. Let me know in the comments . This comment has been removed by a blog administrator. May 22, 2015 at 4:14 AM. Morten S. Mikkelsen.

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Fantasy Lab releases Radium SDK | Level of Detail

https://levelofdetail.wordpress.com/2008/08/26/fantasy-lab-releases-radium-sdk

Fantasy Lab releases Radium SDK. August 26, 2008 at 12:00 pm ( News. The game development studio started by Mike Bunnell (formerly of NVIDIA), has updated their website with information about their new real-time global illumination SDK called Radium. You’ll remember Fantasy Lab as the company that released the Rhinork GI demo and announced the game Danger Planet ( covered here. August 26, 2008 at 3:36 pm. I think Bunnell said in a interview, that he did quite some changes to the underlying technology:.

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Danger Planet by Fantasy Lab | Level of Detail

https://levelofdetail.wordpress.com/2007/05/02/danger-planet-by-fantasy-lab

Danger Planet by Fantasy Lab. May 2, 2007 at 11:00 pm ( Game techniques. Fantasy Lab, the company that released that Rhinork global illumination demo. Last summer, has released a screenshot from the first game utilizing their Fantasy Engine, Danger Planet. The company president is Mike Bunnell, the guy who wrote the GPU Gems 2 article. May 4, 2007 at 2:02 pm. Isn’t that only of those aliens from the Simpsons? May 4, 2007 at 2:04 pm. Fantasy Lab releases Radium SDK « Level of Detail. Have clicked the -Not...

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Ramblings in 3D (and other stuff): January 2008

http://risbrandt.blogspot.com/2008_01_01_archive.html

Ramblings in 3D (and other stuff). 3d coding and other geeky stuff! Thursday, January 10, 2008. I've finally started working on the engine after the holidays. I've done quite a lot of non graphic stuff. I've improved the engine code here and there and I've added picking for example. Point- and spotlights with gobos. All cast shadows and some use gobos. Subscribe to: Posts (Atom). View my complete profile. Ive finally started working on the engine after t.

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Ramblings in 3D (and other stuff)

http://risbrandt.blogspot.com/2008/02/tip-of-day-nope-no-engine-updates-today.html

Ramblings in 3D (and other stuff). 3d coding and other geeky stuff! Friday, February 22, 2008. Tip of the day. Nope, no engine updates today. Instead I'll give you a website recommendation. If you're a bit weird like me, that is, you rather read graphics papers than fiction before you go to sleep, you probably already have this one in your bookmarks. Keeps an index of all papers available online from every academic graphics conference worth it's name. Great link Jonas, already bookmarked it.

bioglaze.blogspot.com bioglaze.blogspot.com

Z-Fight Club: 2011-02

http://bioglaze.blogspot.com/2011_02_01_archive.html

Engine and Game development. Random iPhone Developer Tips. 1 Adding Default@2x.png. To an SVN repository using command line client. Command line svn client doesn't like the "@"-character. Oddly enough, escaping it with " " doesn't work, but what works is this: " svn add Default@2x.png@. 2 Resizing your website to fit the iPhone screen. Links to this post. Subscribe to: Posts (Atom). Random iPhone Developer Tips. Programming in the 21st Century. Diary of a Graphics Programmer. View my complete profile.

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Z-Fight Club: 2015-05

http://bioglaze.blogspot.com/2015_05_01_archive.html

Engine and Game development. What I've been doing recently. I've been adding graphics features into my new engine. Slowly because I don't want to write a lot of code that will be replaced by newer APIs. Regarding that, I made an iOS branch. Into GitHub and I'm learning Metal and already got a textured quad to render. So far the best resource for learning has been http:/ metalbyexample.com. Some of the assets are downloaded from sites like https:/ freesound.org. Next steps in my engine will be a virtual f...

notjustgraphics.blogspot.com notjustgraphics.blogspot.com

Not Just Graphics: Windows Phone Fluid Simulation

http://notjustgraphics.blogspot.com/2011/08/windows-phone-fluid-simulation.html

August 31, 2011. Windows Phone Fluid Simulation. I've been fiddling around with some XNA and Windows Phone development recently. I put together a simple proof of concept for a game mechanic I was thinking about and wanted to share. The grid is entirely managed by the CPU and updated based on position and velocity of neighboring vertices. There remains lots of room for optimization, but I was pleasantly surprised to see it run this well. Subscribe to: Post Comments (Atom). View my complete profile.

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Imperfect Shadow Maps | Level of Detail

https://levelofdetail.wordpress.com/2008/12/19/imperfect-shadow-maps

December 19, 2008 at 3:41 pm ( Papers. 8220;Imperfect Shadow Maps for Efficient Computation of Indirect Illumination” by Ritschel et al., a real-time indirect lighting can be summarized as follows: it solves the visibility problem. Present in the paper “Splatting Indirect Illumination”. By Dachsbacher and Stamminger. In order to light the scene with each VPL, the method performs deferred shading by rendering some proxy geometry that bounds the influence of the light and effectively. In one draw call.

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Pixel-Correct Shadow Maps with Temporal Reprojection … | Level of Detail

https://levelofdetail.wordpress.com/2008/11/06/pixel-correct-shadow-maps-with-temporal-reprojection

Pixel-Correct Shadow Maps with Temporal Reprojection …. November 6, 2008 at 10:14 pm ( Papers. And Shadow Test Confidence! Image from the paper depicting convergence on pixel-correct shadows. To see how usable it is in practice. Here are the salient points of the paper:. 8211; The method uses a screen-space. That maintains information about per-pixel visibility over the past few frames. This is similar to the reprojection cache (another awesome temporally-exploitive paper, links below). 8211; The shadow ...

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Martes, 5 de mayo de 2015. Enviar por correo electrónico. LOS 11 ICONOS DE LOS 70 QUE NOS INSPIRAN. DE QUE FAMOSOS NOS INSPIRAMOS PARA VESTIR. Enviar por correo electrónico. MUSEO DE LA MODA. ESTE FIN DE SEMANA HE ESTADO EN EL MUSEO DE LA MODA DE MADRID. Enviar por correo electrónico. Miércoles, 29 de abril de 2015. MODA DE ESTE AÑO 2015. PINCHA AQUÍ Y COMPRUEBA SI HAS ESTADO A LA MODA ESTE INVIERNO , ¡TE DAMOS ALGÚN CONSEJO PARA QUE ESTA PRIMAVERA VAYAS A LA ÚLTIMA! Enviar por correo electrónico.

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Diary of a Gourmet Traveller - Vietnam

Diary of A Gourmet Traveller. Tripadvisor – Saigon – Da Nang – Hoi An – Cua Dai – Anh Bang Beach. Cinnamon Soles for Travelling Feet. Grand Mango Hotel Da Nang – A Gem. Yes, the Grand Mango. Is a gem of a hotel, overlooking one of Vietnam’s best beaches and. Danang and it’s surrounds has lot’s to offer visitors, making the Grand Mango Hotel a perfect base for travellers seeking a beach experience,. Things we especially liked. Great view of the beach and ocean. Warm, friendly and helpful staff. Not one fo...

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Diary of a GraphChic Artist

Sunday, January 27, 2013. Running in hysterically* I can't believe I am almost one month late in wishing you all a HAPPY NEW YEAR! 2012 has been a very busy and eventful year full of blessings. I regret not sharing them with you. But I am back and ready to blog away. I truly appreciate the support and referrals that I have received despite of my outdated site! Now without further adieu, I present the new and improved Oddball Dsgn website ( www.oddballdsgn.com. Posted by Diary of a Graphchic Artist. 4 Use...

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Diary of a Graphics Programmer

Diary of a Graphics Programmer. Friday, April 7, 2017. HDR10 - TV setup. We have a large amount of HDR (High-Dynamic Range) TVs in the office due to our work on HDR standards. We run HDR capable content on those TVs frequently. I was recently showing one of our non-HDR demos at a conference. The conference organizer was very nice and they provided an HDR10 TV to us. I was grateful for that because that meant we didn't have to ship a large and heavy TV over a large distance. At that point, it occurred to ...

diaryofagraphiteaddicted.blogspot.com diaryofagraphiteaddicted.blogspot.com

Diary of a graphite addicted

Manuale d'interpretazione: i miei disegni. Croci e delizie di un'autodidatta. Fai-da-me e idee DIY. Fai-da-te: quadro portachiavi con cornice. Ccomi qui con una nuova idea fai-da-te per voi! 160;una di quelle cose indispensabili eppure a volte così difficili da riporre e tenere in ordine: le chiavi. . Ebbene sì, quello che vi propongo oggi è un. Di cosa avete bisogno: . Una vecchia cornice di media dimensione. Vernice o tempera del colore che volete. Gancini o chiodini  martello. Fai-da-me e idee DIY.