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Ramblings in 3D (and other stuff)

Ramblings in 3D (and other stuff). 3d coding and other geeky stuff! Friday, February 22, 2008. Tip of the day. Nope, no engine updates today. Instead I'll give you a website recommendation. If you're a bit weird like me, that is, you rather read graphics papers than fiction before you go to sleep, you probably already have this one in your bookmarks. Keeps an index of all papers available online from every academic graphics conference worth it's name. Wednesday, February 20, 2008. I got the indirect ligh...

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Ramblings in 3D (and other stuff) | risbrandt.blogspot.com Reviews
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Ramblings in 3D (and other stuff). 3d coding and other geeky stuff! Friday, February 22, 2008. Tip of the day. Nope, no engine updates today. Instead I'll give you a website recommendation. If you're a bit weird like me, that is, you rather read graphics papers than fiction before you go to sleep, you probably already have this one in your bookmarks. Keeps an index of all papers available online from every academic graphics conference worth it's name. Wednesday, February 20, 2008. I got the indirect ligh...
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1 ke sen huang
2 posted by
3 jonas risbrandt
4 5 comments
5 soft shadows
6 9 comments
7 dynamic indirect lighting
8 2 comments
9 dynamic reflections
10 hdr pipeline
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ke sen huang,posted by,jonas risbrandt,5 comments,soft shadows,9 comments,dynamic indirect lighting,2 comments,dynamic reflections,hdr pipeline,antialiasing,dynamic indirect illumination,1 comment,omnidirectional shadow mapping,lots of lights,half d 9 ;
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Ramblings in 3D (and other stuff) | risbrandt.blogspot.com Reviews

https://risbrandt.blogspot.com

Ramblings in 3D (and other stuff). 3d coding and other geeky stuff! Friday, February 22, 2008. Tip of the day. Nope, no engine updates today. Instead I'll give you a website recommendation. If you're a bit weird like me, that is, you rather read graphics papers than fiction before you go to sleep, you probably already have this one in your bookmarks. Keeps an index of all papers available online from every academic graphics conference worth it's name. Wednesday, February 20, 2008. I got the indirect ligh...

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risbrandt.blogspot.com risbrandt.blogspot.com
1

Ramblings in 3D (and other stuff): June 2006

http://risbrandt.blogspot.com/2006_06_01_archive.html

Ramblings in 3D (and other stuff). 3d coding and other geeky stuff! Saturday, June 17, 2006. Today I added refraction to the water. Pretty standard stuff where the reflection and refraction textures are blended together based on the fresnel term. Tuesday, June 13, 2006. Well, It has been a while since I had time to work on the engine, but today I had some time left. A few days ago a found a tool called L3DT. I've also changed from vertex lighting to a normal map. This makes the lighting independent o...

2

Ramblings in 3D (and other stuff)

http://risbrandt.blogspot.com/2008/02/soft-shadows-ive-added-soft-shadows-to.html

Ramblings in 3D (and other stuff). 3d coding and other geeky stuff! Wednesday, February 20, 2008. I've added soft shadows to the engine. I use Percentage-Closer Soft Shadows (PCSS), described in this paper. It differs from regular PCF in that a "blocker-serach" step is used to approximate a shadow penumbra size. The estimated penumbra size is then used to control the filter size. It's not real penumbra shadows but it looks quite convincing. Time for the screenshots:. Yes, that's really exciting! For my s...

3

Ramblings in 3D (and other stuff): December 2006

http://risbrandt.blogspot.com/2006_12_01_archive.html

Ramblings in 3D (and other stuff). 3d coding and other geeky stuff! Thursday, December 14, 2006. Since I just have a few hours a week to spare for engine coding, not much is happening atm. I simply have too much in school. That said, at least I'm doing. I have a nice and flexible GUI system up and running. It works pretty much like the usual winforms. Stuff (or any other GUI:) and I have the most common controls implemented. A texture from this. Subscribe to: Posts (Atom). View my complete profile.

4

Ramblings in 3D (and other stuff): The power of vectorization

http://risbrandt.blogspot.com/2007/12/power-of-vectorization.html

Ramblings in 3D (and other stuff). 3d coding and other geeky stuff! Monday, December 03, 2007. The power of vectorization. Since I have no new cool visuals to show, I'd thought I should blog about some random tech-topic. So lets talk about vectorization in shaders. Doing this in your HLSL code can improve the compiled code significantly. For example, a naive implementation of my bilateral boxfilter looks something like this:. Uv[i] = texCoord offsets[i];. D[i] = GB GetDepth(uv[i]);. Half wSum = 0;. Texld...

5

Ramblings in 3D (and other stuff): January 2008

http://risbrandt.blogspot.com/2008_01_01_archive.html

Ramblings in 3D (and other stuff). 3d coding and other geeky stuff! Thursday, January 10, 2008. I've finally started working on the engine after the holidays. I've done quite a lot of non graphic stuff. I've improved the engine code here and there and I've added picking for example. Point- and spotlights with gobos. All cast shadows and some use gobos. Subscribe to: Posts (Atom). View my complete profile. Ive finally started working on the engine after t.

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Graphics Runner: February 2012

http://graphicsrunner.blogspot.com/2012_02_01_archive.html

Delusions of graphics programming and other ramblings. Thursday, February 2, 2012. OptixNET: a managed wrapper for Nvidia Optix. OptixNET may head in the direction of CUDAfy where you can create your optix programs in-line with your C#. The current downside with Optix.NET is that you cannot share structs/classes with your Optix programs as you can when working with the original c/c library. As I talked a little about last post on Instant Radiosity, the general flow of Optix is:. Creating the Optix Context.

graphicsrunner.blogspot.com graphicsrunner.blogspot.com

Graphics Runner: Ground control to Major Tom

http://graphicsrunner.blogspot.com/2010/05/ground-control-to-major-tom.html

Delusions of graphics programming and other ramblings. Wednesday, May 5, 2010. Ground control to Major Tom. Wow, it’s been over a year since the last post on volume rendering! I must sound like a broken record. Anyhow, I’ve had time to fix a couple of bugs with the last installment in the past couple of weeks and it should be coming online pretty soon. So why have I been absent lately? 8211; and pretty slick game play ideas. Subscribe to: Post Comments (Atom). Follow me on Twitter. Kitchen Island Table D...

graphicsrunner.blogspot.com graphicsrunner.blogspot.com

Graphics Runner: July 2009

http://graphicsrunner.blogspot.com/2009_07_01_archive.html

Delusions of graphics programming and other ramblings. Thursday, July 30, 2009. Water in Your Browser. Recently I’ve been playing around with O3D. If you don’t know, O3D is Google’s new browser graphics API. It enables you to develop 3d interactive applications that run inside a browser window (and quite easily mind you). In fact it rivals XNA on getting an app up and running quickly. Click the picture to have a go! If you’re interested in the max file or source you can get both here:. Links to this post.

graphicsrunner.blogspot.com graphicsrunner.blogspot.com

Graphics Runner: Instant Radiosity with Optix

http://graphicsrunner.blogspot.com/2011/03/instant-radiosity-with-optix.html

Delusions of graphics programming and other ramblings. Saturday, March 19, 2011. Instant Radiosity with Optix. I've been working on a new sample for the past few days, Instant Radiosity using Optix and DirectX. I should have a writeup and sample in the coming week. Here’s a few shots with the obligatory cornell and sponza scenes. Im looking forward to that writeup, the results have cetainly gotten me interested :). March 21, 2011 at 6:11 AM. Subscribe to: Post Comments (Atom). Follow me on Twitter.

graphicsrunner.blogspot.com graphicsrunner.blogspot.com

Graphics Runner: New Prey 2 E3 Trailer

http://graphicsrunner.blogspot.com/2011/06/new-prey-2-e3-trailer.html

Delusions of graphics programming and other ramblings. Saturday, June 4, 2011. New Prey 2 E3 Trailer. Bethesda released a new trailer for Prey 2. I'm not gonna lie, it looks awesome. Subscribe to: Post Comments (Atom). Im a graphics programmer at EA Tiburon. Ive been interested in graphics ever since I got my N64. Im also the developer of Optix.NET. Follow me on Twitter. View my complete profile. UE4 available to all. Gamasutra/Intel Visual Computing Blog. Advances in Rendering for Physics.

graphicsrunner.blogspot.com graphicsrunner.blogspot.com

Graphics Runner: May 2010

http://graphicsrunner.blogspot.com/2010_05_01_archive.html

Delusions of graphics programming and other ramblings. Thursday, May 6, 2010. Volume Rendering 202: Shadows and Translucency. Finally, here is the last sample on volume rendering. It’s only taking me a year to get around to finishing it. Is anyone even visiting this page anymore? I’d better post this for my sanity anyhow. Left: no depth prepass. Right: depth prepass. There isn’t much to say here. The sample below uses variance shadow mapping. Well, there it is. Anticlimactic wasn't it? Links to this post.

graphicsrunner.blogspot.com graphicsrunner.blogspot.com

Graphics Runner: Prey 2 Teaser Trailer

http://graphicsrunner.blogspot.com/2011/03/prey-2-teaser-trailer.html

Delusions of graphics programming and other ramblings. Tuesday, March 15, 2011. Prey 2 Teaser Trailer. Human Head has been keeping me busy since I've been working there and I can finally say why: Prey 2. The game was announced on Monday :) Here's the Prey 2 teaser trailer:. Http:/ www.g4tv.com/videos/51782/Prey-2-Debut-Trailer- -Exclusive-Premiere/. From what I have heard you are working on idTech5 right? Nice teaser and now I woul like to see the game :). March 16, 2011 at 3:40 AM. I loved Prey 1! Micha...

graphicsrunner.blogspot.com graphicsrunner.blogspot.com

Graphics Runner: August 2010

http://graphicsrunner.blogspot.com/2010_08_01_archive.html

Delusions of graphics programming and other ramblings. Tuesday, August 3, 2010. Animating Water Using Flow Maps. Last week I attended SIGGRAPH 2010, and among the many good presentations, Valve game a talk on the simple water shader they implemented for Left For Dead 2 and Portal 2. So on the plane ride back from LA, I whipped up this little sample from what I could remember of the talk. Edit: You can find the talk here: http:/ advances.realtimerendering.com/s2010/index.html. Using The Flow Map. Phase0 =...

graphicsrunner.blogspot.com graphicsrunner.blogspot.com

Graphics Runner: Optix.NET: a managed wrapper for Nvidia Optix

http://graphicsrunner.blogspot.com/2012/02/optixnet-managed-wrapper-for-nvidia.html

Delusions of graphics programming and other ramblings. Thursday, February 2, 2012. OptixNET: a managed wrapper for Nvidia Optix. OptixNET may head in the direction of CUDAfy where you can create your optix programs in-line with your C#. The current downside with Optix.NET is that you cannot share structs/classes with your Optix programs as you can when working with the original c/c library. As I talked a little about last post on Instant Radiosity, the general flow of Optix is:. Creating the Optix Context.

pixelstoomany.wordpress.com pixelstoomany.wordpress.com

Another day, another HDR rendering trick and some hope for the future. | Pixels, Too Many..

https://pixelstoomany.wordpress.com/2008/07/05/another-day-another-hdr-rendering-trick-and-some-hope-for-the-future

Pixels, Too Many. Data Level Parallelism (1). Depth Bounds Test (1). Cascaded Shadow Maps (1). Exponential Shadow Maps (2). Parallel Split Shadow Maps (1). Percentage Closer Filtering (3). Variance Shadow Maps (1). Another day, another HDR rendering trick and some hope for the future. July 5, 2008 — Marco Salvi. Today I’m going to talk about an idea I came up with in Boston, at Siggraph 2006, while attending a couple of very inspiring lectures. That’s another story though.). Moreover their method execute...

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Ramblings in 3D (and other stuff)

Ramblings in 3D (and other stuff). 3d coding and other geeky stuff! Friday, February 22, 2008. Tip of the day. Nope, no engine updates today. Instead I'll give you a website recommendation. If you're a bit weird like me, that is, you rather read graphics papers than fiction before you go to sleep, you probably already have this one in your bookmarks. Keeps an index of all papers available online from every academic graphics conference worth it's name. Wednesday, February 20, 2008. I got the indirect ligh...

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Skip to main content. For half a century". Read more about Place an Order. Home Page main content. An independent company established in 1922, Risbridger designs and manufactures specialised engineering products, primarily for the international aircraft servicing and petro-chemical industries. Risbridger products help to protect and dispense fluids around the world, whether it is petroleum spirit, or oils and fluids for motorsport, automotive and aviation applications. 44 (0) 8456 442323.

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