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The Business and Design of Free-To-Play Games. Who is FreeToPlay.biz. VGSummit 2010: Virtual Goods and Brands. How brand advertisers are engaging with consumers in social games. Follow VGSummit on Twitter. Terry Angelos (Moderator), TrialPay. Joe Eibert, Universal Studios. David Levy, SocialVibe. Brian Cho, Booyah. Manny Anekal, Zynga. Slide about social games having a larger audience than prime time TV shows. Why are online ad budgets so much lower than TV? Any metrics on budgets growing? Able to do so ...

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The Business and Design of Free-To-Play Games. Who is FreeToPlay.biz. VGSummit 2010: Virtual Goods and Brands. How brand advertisers are engaging with consumers in social games. Follow VGSummit on Twitter. Terry Angelos (Moderator), TrialPay. Joe Eibert, Universal Studios. David Levy, SocialVibe. Brian Cho, Booyah. Manny Anekal, Zynga. Slide about social games having a larger audience than prime time TV shows. Why are online ad budgets so much lower than TV? Any metrics on budgets growing? Able to do so ...
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FreeToPlay.biz | freetoplay.biz Reviews

https://freetoplay.biz

The Business and Design of Free-To-Play Games. Who is FreeToPlay.biz. VGSummit 2010: Virtual Goods and Brands. How brand advertisers are engaging with consumers in social games. Follow VGSummit on Twitter. Terry Angelos (Moderator), TrialPay. Joe Eibert, Universal Studios. David Levy, SocialVibe. Brian Cho, Booyah. Manny Anekal, Zynga. Slide about social games having a larger audience than prime time TV shows. Why are online ad budgets so much lower than TV? Any metrics on budgets growing? Able to do so ...

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community « FreeToPlay.biz

http://freetoplay.biz/tag/community

The Business and Design of Free-To-Play Games. Who is FreeToPlay.biz. A Lively Failure: 5 Other Reasons Lively Flopped. Contributing writer Simon Newstead is CEO and Co-Founder of Frenzoo. A 3D Fashion startup and the writer of the VR Fashion blog. He can be contacted at: simon at frenzoo dot com. Much has been written. On why Google pulled the plug on Lively. Its 5 month old virtual world. The consensus, as Google themselves explained, was a need to. Focus more on our core search, ads and apps business".

2

fashion « FreeToPlay.biz

http://freetoplay.biz/tag/fashion

The Business and Design of Free-To-Play Games. Who is FreeToPlay.biz. The 01% Rule and Three Predictions for the Future of User Generated Content. Contributing writer Simon Newstead is CEO and Co-Founder of Frenzoo. A startup in the 3D fashion and lifestyle space and the writer of the VR Fashion blog. He can be contacted at: simon at frenzoo dot com. We’ve all have heard the 1% Rule. For content in online communities, as described by Bradley Horowitz. How about in 3D virtual worlds? The answer is no.

3

Speaking and Working at Casual Connect « FreeToPlay.biz

http://freetoplay.biz/2010/07/15/speaking-and-working-at-casual-connect

The Business and Design of Free-To-Play Games. Who is FreeToPlay.biz. Speaking and Working at Casual Connect. A bit late on this update, but if anyone would like to "connect" at Casual Connect 2010. I will be in Seattle all week. Here is what I'm up to:. Speaking at a roundtable on third party development issues at the Gamesauce event. Doing business development work for one of my clients (a large consumer electronics company) - scouting out talented games content partners. Leave a comment Cancel reply.

4

economies « FreeToPlay.biz

http://freetoplay.biz/tag/economies

The Business and Design of Free-To-Play Games. Who is FreeToPlay.biz. Designing, Balancing, and Managing Virtual Economies – CC09. Panel discussion led by Chris Early. Throwing up raw notes because that's better than nothing. Please excuse spelling mistakes. This was a great panel. lots of good advice and some numbers too. Worth a read through the raw notes. Daniel James, Three Rings CEO. Min Kim, Nexon VP of Mktg Nexon America. Lisa Rutherford, Two Fish. Andrew Sheppard, Hi 5. Craig Sherman, Gaia Online.

5

casual connect « FreeToPlay.biz

http://freetoplay.biz/tag/casual-connect

The Business and Design of Free-To-Play Games. Who is FreeToPlay.biz. Finding Fatal Flaws: Lessons from Kongregate – CC09. Here are raw notes from a discussion of lessons learned from Flash games on Kongregate, presented at Casual Connect 2009 by Jim Greer (CEO) and Greg McClanahan of Kongregate. Kongregate hosts 16,000 Flash games, 1,000 are added monthly. It's oriented towards core gamers and includes achievements, friends list, chat, comments and ratings. 8 million unique users per month. Starfighter:...

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Kwalee progress report – Bruce On Games

http://www.bruceongames.com/2012/02/02/kwalee-progress-report

A veteran's view on marketing games. February 2, 2012. I thought it would be a good time, now the company has been going about 6 months, to give you an update on how everything at Kwalee is coming along. Brilliantly is the answer, in as far as it can be without launching a product. Everything is moving along as planned. Overall the big thing has been climbing lots of learning curves. The development and marketing of mobile apps is a lot different to making and marketing boxed console games. Even with not...

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Bruce On Games – Page 113 – A veteran’s view on marketing games

http://www.bruceongames.com/page/113

A veteran's view on marketing games. Web 20 and the games industry ostriches. August 9, 2007. Let’s start with an executive (ie simplified) summary for those at the back who haven’t kept up. Web 1.0 ended in the dotcom bust because it was difficult to monetise […]. August 8, 2007. So EA now owns 25% of Ubisoft. This purchase really should come as no shock and I am suprised there isn’t more of it yet. There soon will be. The […]. August 8, 2007. August 3, 2007. August 3, 2007. August 2, 2007. A history of...

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Goodbye Apple. Goodbye Nokia – Bruce On Games

http://www.bruceongames.com/2011/02/24/goodby-apple-goodbye-nokia

A veteran's view on marketing games. Goodbye Apple. Goodbye Nokia. Goodbye Apple. Goodbye Nokia. February 24, 2011. As predicted here smartphones have grown exponentially in usage so that they are now the dominant internet device for large swathes of the world’s population. Certainly their arrival has acted as the mechanism that has facilitated the uprisings in the Arab world. And of course mobile phones are the most used video gaming devices on earth by a substantial margin. It is just that it is extrem...

bruceongames.com bruceongames.com

Which is the biggest British developer/publisher? – Bruce On Games

http://www.bruceongames.com/2015/02/06/which-is-the-biggest-british-developerpublisher

A veteran's view on marketing games. Which is the biggest British developer/publisher? Which is the biggest British developer/publisher? February 6, 2015. Firstly an explanation. I am not writing regularly here now because I am concentrating on another blog, Bruce on Politics. The third measure is profitability. Jagex made 9,758K in 2012 and 945K in 2013. A huge drop. The balance sheet for 2013 shows accumulated profit of 7,067K. Codemasters accounts show a LOSS in 2013 0f 12,868K followe...Of interest, ...

diaryofagraphicsprogrammer.blogspot.com diaryofagraphicsprogrammer.blogspot.com

Diary of a Graphics Programmer: MVP Award

http://diaryofagraphicsprogrammer.blogspot.com/2015/07/mvp-award.html

Diary of a Graphics Programmer. Wednesday, July 1, 2015. This year I was honored with an MVP award. This is the tenth time in a row and I am very excited about this. I would like to thank everyone for supporting my nominations for the last 10 years. Here is my MVP page:. Http:/ mvp.microsoft.com/en-us/mvp/Wolfgang%20Engel-35704. Today we have devices like the iPad Air 2 and the NVIDIA Shield that offer performance close to the XBOX 360 / PS3 and the big console manufacturers have a serious challenge in c...

particleghost.blogspot.com particleghost.blogspot.com

screen play: November 2011

http://particleghost.blogspot.com/2011_11_01_archive.html

Musings on the games industry, development, production, game design, narrative design, and storytelling. Monday, November 21, 2011. Cinemaniax interview @ MIGS. A small games and movie portal called Cinemaniax gave me the opportunity to chat about my MIGS talk, specifically outlining some of my views on the current blockbuster games market, the opportunity for a growing "mid-core" games market, and some of the advantages of the shift to a 'digital only' delivery paradigm. Monday, November 21, 2011. I'm a...

particleghost.blogspot.com particleghost.blogspot.com

screen play: May 2010

http://particleghost.blogspot.com/2010_05_01_archive.html

Musings on the games industry, development, production, game design, narrative design, and storytelling. Tuesday, May 18, 2010. This week, EA Partners announced that famed game writer Marianne Krawczyk (renowned for her work writing the God of War series) would be working with Vancouver-based Klei Entertainment. On their stylish new 2D fighting game, Shank. Tuesday, May 18, 2010. Monday, May 03, 2010. Good luck, my friend. Clint, I'm sure you'll continue to do incredible things no matter where your journ...

diaryofagraphicsprogrammer.blogspot.com diaryofagraphicsprogrammer.blogspot.com

Diary of a Graphics Programmer: Light Pre-Pass Renderer

http://diaryofagraphicsprogrammer.blogspot.com/2008/03/light-pre-pass-renderer.html

Diary of a Graphics Programmer. Sunday, March 16, 2008. In June last year I had an idea for a new rendering design. I call it light pre-pass renderer. The idea is to fill up a Z buffer first and also store normals in a render target. This is like a G-Buffer with normals and Z values . so compared to a deferred renderer there is no diffuse color, specular color, material index or position data stored in this stage. The light properties are:. LightColor.r * N.L * Att. LightColor.g * N.L * Att. Normal.z...

particleghost.blogspot.com particleghost.blogspot.com

screen play: February 2011

http://particleghost.blogspot.com/2011_02_01_archive.html

Musings on the games industry, development, production, game design, narrative design, and storytelling. Wednesday, February 16, 2011. Steering the Rocket - Leading Creative Teams (GDExpo 2010). Steering the Rocket - Leading Creative Teams (GDExpo 2010). Wednesday, February 16, 2011. Subscribe to: Posts (Atom). Vancouver Island, Canada. View my complete profile. Creative Consultant on Multiple Games. Warhammer 40,000: Space Marine. Far Cry 3 (Pre-Production). Company of Heroes: Opposing Fronts. Maybe you...

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FreeToPlay.biz

The Business and Design of Free-To-Play Games. Who is FreeToPlay.biz. VGSummit 2010: Virtual Goods and Brands. How brand advertisers are engaging with consumers in social games. Follow VGSummit on Twitter. Terry Angelos (Moderator), TrialPay. Joe Eibert, Universal Studios. David Levy, SocialVibe. Brian Cho, Booyah. Manny Anekal, Zynga. Slide about social games having a larger audience than prime time TV shows. Why are online ad budgets so much lower than TV? Any metrics on budgets growing? Able to do so ...

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Play Free Online Games | FreeToPlay

Play the games on these browsers. Internet Explorer, Edge, Firefox, Chrome. We Recommend Downloading the Latest Version of Adobe Flash. Additional offers may be presented to you when downloading our player. Learn more. 243 5th Ave Suite 132 New York, NY 10016 USA. Paste Here any Script Content. Goodgames code for 3 online games.

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