bruceongames.com
Kwalee progress report – Bruce On Games
http://www.bruceongames.com/2012/02/02/kwalee-progress-report
A veteran's view on marketing games. February 2, 2012. I thought it would be a good time, now the company has been going about 6 months, to give you an update on how everything at Kwalee is coming along. Brilliantly is the answer, in as far as it can be without launching a product. Everything is moving along as planned. Overall the big thing has been climbing lots of learning curves. The development and marketing of mobile apps is a lot different to making and marketing boxed console games. Even with not...
bruceongames.com
Bruce On Games – Page 113 – A veteran’s view on marketing games
http://www.bruceongames.com/page/113
A veteran's view on marketing games. Web 20 and the games industry ostriches. August 9, 2007. Let’s start with an executive (ie simplified) summary for those at the back who haven’t kept up. Web 1.0 ended in the dotcom bust because it was difficult to monetise […]. August 8, 2007. So EA now owns 25% of Ubisoft. This purchase really should come as no shock and I am suprised there isn’t more of it yet. There soon will be. The […]. August 8, 2007. August 3, 2007. August 3, 2007. August 2, 2007. A history of...
bruceongames.com
Goodbye Apple. Goodbye Nokia – Bruce On Games
http://www.bruceongames.com/2011/02/24/goodby-apple-goodbye-nokia
A veteran's view on marketing games. Goodbye Apple. Goodbye Nokia. Goodbye Apple. Goodbye Nokia. February 24, 2011. As predicted here smartphones have grown exponentially in usage so that they are now the dominant internet device for large swathes of the world’s population. Certainly their arrival has acted as the mechanism that has facilitated the uprisings in the Arab world. And of course mobile phones are the most used video gaming devices on earth by a substantial margin. It is just that it is extrem...
bruceongames.com
Which is the biggest British developer/publisher? – Bruce On Games
http://www.bruceongames.com/2015/02/06/which-is-the-biggest-british-developerpublisher
A veteran's view on marketing games. Which is the biggest British developer/publisher? Which is the biggest British developer/publisher? February 6, 2015. Firstly an explanation. I am not writing regularly here now because I am concentrating on another blog, Bruce on Politics. The third measure is profitability. Jagex made 9,758K in 2012 and 945K in 2013. A huge drop. The balance sheet for 2013 shows accumulated profit of 7,067K. Codemasters accounts show a LOSS in 2013 0f 12,868K followe...Of interest, ...
diaryofagraphicsprogrammer.blogspot.com
Diary of a Graphics Programmer: MVP Award
http://diaryofagraphicsprogrammer.blogspot.com/2015/07/mvp-award.html
Diary of a Graphics Programmer. Wednesday, July 1, 2015. This year I was honored with an MVP award. This is the tenth time in a row and I am very excited about this. I would like to thank everyone for supporting my nominations for the last 10 years. Here is my MVP page:. Http:/ mvp.microsoft.com/en-us/mvp/Wolfgang%20Engel-35704. Today we have devices like the iPad Air 2 and the NVIDIA Shield that offer performance close to the XBOX 360 / PS3 and the big console manufacturers have a serious challenge in c...
particleghost.blogspot.com
screen play: November 2011
http://particleghost.blogspot.com/2011_11_01_archive.html
Musings on the games industry, development, production, game design, narrative design, and storytelling. Monday, November 21, 2011. Cinemaniax interview @ MIGS. A small games and movie portal called Cinemaniax gave me the opportunity to chat about my MIGS talk, specifically outlining some of my views on the current blockbuster games market, the opportunity for a growing "mid-core" games market, and some of the advantages of the shift to a 'digital only' delivery paradigm. Monday, November 21, 2011. I'm a...
particleghost.blogspot.com
screen play: May 2010
http://particleghost.blogspot.com/2010_05_01_archive.html
Musings on the games industry, development, production, game design, narrative design, and storytelling. Tuesday, May 18, 2010. This week, EA Partners announced that famed game writer Marianne Krawczyk (renowned for her work writing the God of War series) would be working with Vancouver-based Klei Entertainment. On their stylish new 2D fighting game, Shank. Tuesday, May 18, 2010. Monday, May 03, 2010. Good luck, my friend. Clint, I'm sure you'll continue to do incredible things no matter where your journ...
diaryofagraphicsprogrammer.blogspot.com
Diary of a Graphics Programmer: Light Pre-Pass Renderer
http://diaryofagraphicsprogrammer.blogspot.com/2008/03/light-pre-pass-renderer.html
Diary of a Graphics Programmer. Sunday, March 16, 2008. In June last year I had an idea for a new rendering design. I call it light pre-pass renderer. The idea is to fill up a Z buffer first and also store normals in a render target. This is like a G-Buffer with normals and Z values . so compared to a deferred renderer there is no diffuse color, specular color, material index or position data stored in this stage. The light properties are:. LightColor.r * N.L * Att. LightColor.g * N.L * Att. Normal.z...
particleghost.blogspot.com
screen play: February 2011
http://particleghost.blogspot.com/2011_02_01_archive.html
Musings on the games industry, development, production, game design, narrative design, and storytelling. Wednesday, February 16, 2011. Steering the Rocket - Leading Creative Teams (GDExpo 2010). Steering the Rocket - Leading Creative Teams (GDExpo 2010). Wednesday, February 16, 2011. Subscribe to: Posts (Atom). Vancouver Island, Canada. View my complete profile. Creative Consultant on Multiple Games. Warhammer 40,000: Space Marine. Far Cry 3 (Pre-Production). Company of Heroes: Opposing Fronts. Maybe you...
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