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GameAI

Game AI special interest group at IT University of Copenhagen. We are a special interest group of researchers and students affiliated with the Center for Computer Games Research, IT University of Copenhagen. Our research interests lie within the broader area of game artificial intelligence (game AI) which includes the subareas of player modeling, player imitation learning, real-time game adaptation, player experience (cognitive and affective) modeling, procedural content generation, multimodal intell...

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GameAI | gameai.itu.dk Reviews
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Game AI special interest group at IT University of Copenhagen. We are a special interest group of researchers and students affiliated with the Center for Computer Games Research, IT University of Copenhagen. Our research interests lie within the broader area of game artificial intelligence (game AI) which includes the subareas of player modeling, player imitation learning, real-time game adaptation, player experience (cognitive and affective) modeling, procedural content generation, multimodal intell...
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GameAI | gameai.itu.dk Reviews

https://gameai.itu.dk

Game AI special interest group at IT University of Copenhagen. We are a special interest group of researchers and students affiliated with the Center for Computer Games Research, IT University of Copenhagen. Our research interests lie within the broader area of game artificial intelligence (game AI) which includes the subareas of player modeling, player imitation learning, real-time game adaptation, player experience (cognitive and affective) modeling, procedural content generation, multimodal intell...

INTERNAL PAGES

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1

Adaptive Content Creation in Platform Games - Center for Computer Games Research

http://gameai.itu.dk/index.php/Adaptive_Content_Creation_in_Platform_Games

Adaptive Content Creation in Platform Games. From Center for Computer Games Research. This is a player experience capture demonstrator in Super Mario Bros. Play. Jar file) and let the neural network models (trained on data from 120 players) infer values for your emotional states or try the new model here. Which is trained on data from 327 players. You can also try to maximize your fun or frustration by playing this demo. Pedersen, C., Togelius, J., Yannakakis, G. Milan, September, 2009. This page was las...

2

Projects - Center for Computer Games Research

http://gameai.itu.dk/index.php/Projects

From Center for Computer Games Research. Games for Health will attempt to combine technologies and concepts from computer games and e-learning processes in health. The project's area is mental health, focusing on screening, diagnosing and treating soldiers with Post Traumatic Stress Disorder (PTSD). Serious Games on a Global Marketplace. SIREN - Social games for conflIct REsolution based on natural iNteraction. AGameComIn - Adaptive Game Content using Computational Intelligence. This project goes beyond ...

3

Graduate Studies - Center for Computer Games Research

http://gameai.itu.dk/index.php/Graduate_Studies

From Center for Computer Games Research. The IT University provides MSc and PhD education within the domain of computer games. The ITU is also a PhD-granting institution and the Center for Computer Games Research has a history of supporting innovative doctoral work. For more information on the ITU's upcoming PhD calls, as well as information on applying, please visit the university's main information site. Retrieved from " http:/ gameai.itu.dk/index.php/Graduate Studies. Center for Computer Games Research.

4

Demos and Videos - Center for Computer Games Research

http://gameai.itu.dk/index.php/Demos_and_Videos

From Center for Computer Games Research. This page gathers some of the interactive demos and videos associated with the different projects running on the group as well as on-going on-line experiments. Note: This page is currently a bit out of date.). We are currently running two experiments to assess player experience in platform games and automatically generate levels that are tailored to each players needs. Play and help us collect as many data as possible. CamOn - Lerpz Escape Experiment:. You can cho...

5

Press - Center for Computer Games Research

http://gameai.itu.dk/index.php/Press

From Center for Computer Games Research. Drenge får social gevinst ud af computerspil. 29 April, 2015. 24 September, 2014. Cyberfeminister er udskældte og får sågar dødstrusler i USA. 15 September, 2014. AI card game knows how to bend the rules. New Scientist, issue 2915. 3 May, 2013. Farvel og tak til den moralske panik. 9 June, 2012. Gamification Valid Term or Marketing-Speak? 9 August, 2011. 3 May, 2011. Hvordan spiller man et traume væk? 3 May, 2011. Mario Level Generation Competition Opens Its Doors.

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LINKS TO THIS WEBSITE

eis-blog.soe.ucsc.edu eis-blog.soe.ucsc.edu

Seeking Program Director for Professional Games MS

https://eis-blog.soe.ucsc.edu/2015/06/seeking-program-director-games

Expressive Intelligence Studio Blog. EIS at UC Santa Cruz. Curing Games’ Amnesia with NLP. Four Jobs at UC Santa Cruz ». Seeking Program Director for Professional Games MS. June 29, 2015. Interested in working on innovative games, with passionate people, in an academic position in Silicon Valley? We’re seeking a leader. Application review begins July 17th, and much more information is in the official flier. Read more from this author. This entry was posted in Academics. Four Jobs at UC Santa Cruz ».

eis-blog.soe.ucsc.edu eis-blog.soe.ucsc.edu

Curing Games’ Amnesia with NLP

https://eis-blog.soe.ucsc.edu/2015/06/curing-games-amnesia-with-nlp

Expressive Intelligence Studio Blog. EIS at UC Santa Cruz. Donald Brinkman on “Tin Cupping for Plutonium” (Media Systems). Seeking Program Director for Professional Games MS ». Curing Games’ Amnesia with NLP. June 24, 2015. All that is about to change. Today UC Santa Cruz is introducing two new, free web tools. That use natural language processing to help people find related games. One tool, GameNet,. The announcement will happen at the Foundations of Digital Games. The Game Metadata and Citation Project...

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Category Archives: Games

https://eis-blog.soe.ucsc.edu/category/games

Expressive Intelligence Studio Blog. EIS at UC Santa Cruz. Current Game Preservation is Not Enough. June 6, 2016. This post is a distillation of some current thoughts on game preservation (extending to software preservation) that arose from a presentation I gave at Stanford two weeks ago. Video of that talk is here. The discussion in this post is a little more advanced and focuses mainly on the last 10-15 minutes of the talk. […]. Also posted in Gaming Culture. February 10, 2015. Also posted in Prom Week.

eis-blog.soe.ucsc.edu eis-blog.soe.ucsc.edu

John Davison of GamePro Talk at UCSC

https://eis-blog.soe.ucsc.edu/2010/02/john-davison-of-gamepro-talk-at-ucsc

Expressive Intelligence Studio Blog. EIS at UC Santa Cruz. Space Invaders Enterprise Edition. Bob Mitchell Talk at UCSC ». John Davison of GamePro Talk at UCSC. February 17, 2010. John Davison (image from the San Francisco Chronicle). 8220;The breadth of video game development” (working title). John Davison, Executive Vice President of Content at GamePro. Date: Tuesday, February 23rd. Place: Digital Media Theater, UCSC. Hosted By: Chris Lewis, Noah Wardrip-Fruin. This entry was posted in Academics. 8230;...

eis-blog.soe.ucsc.edu eis-blog.soe.ucsc.edu

EIS at UC Santa Cruz

https://eis-blog.soe.ucsc.edu/author/ekaltman

Expressive Intelligence Studio Blog. EIS at UC Santa Cruz. PhD Candidate at UCSC in the Expressive Intelligence Studio. I work on software preservation, citation, and constructing a history for games. Expressive Intelligence Studio Blog. Current Game Preservation is Not Enough. June 6, 2016. New Publication: “A Unified Approach to Preserving Cultural Software Objects and their Development Histories”. February 10, 2015. Lost in the Cloud: File Format Investigations. November 6, 2013. Any software developm...

eis-blog.soe.ucsc.edu eis-blog.soe.ucsc.edu

A Probabilistic Multi-Pass Level Generator

https://eis-blog.soe.ucsc.edu/2010/09/a-probabilistic-multi-pass-level-generator

Expressive Intelligence Studio Blog. EIS at UC Santa Cruz. StarCraft AI Competition Submission. Retrospective on the CIG 2010 Level Design Competition ». A Probabilistic Multi-Pass Level Generator. September 2, 2010. I recently participated in the CIG 2010 Mario level generation competition. A level created by the probabilistic multi-pass generator. The generation process consists of several phases, which place additional object types in the level. The following passes occur during generation:. Is the pr...

eis-blog.soe.ucsc.edu eis-blog.soe.ucsc.edu

New Publication: “A Unified Approach to Preserving Cultural Software Objects and their Development Histories”

https://eis-blog.soe.ucsc.edu/2015/02/preserving-cultural-software

Expressive Intelligence Studio Blog. EIS at UC Santa Cruz. Faculty Job in Games Research at UCSC. Ken Perlin on “Interdisciplinary Media Technology Research” (Media Systems) ». New Publication: “A Unified Approach to Preserving Cultural Software Objects and their Development Histories”. February 10, 2015. The report is available at CPGM’s main website (permanent URL link at the bottom of the page): https:/ games.soe.ucsc.edu/project/prom-week-development-archive. This entry was posted in Games. Making Se...

eis-blog.soe.ucsc.edu eis-blog.soe.ucsc.edu

Category Archives: Academics

https://eis-blog.soe.ucsc.edu/category/academics

Expressive Intelligence Studio Blog. EIS at UC Santa Cruz. Two more faculty jobs at UC Santa Cruz. January 29, 2016. UC Santa Cruz has two more faculty jobs in games and computational media. One is an Assistant Professor in game design (apply by February 1st) and the other is a Teaching Professor position in computational media available for applicants at any level of seniority, and open to a wide range of specialties (apply by February […]. Four Jobs at UC Santa Cruz. October 27, 2015. June 29, 2015.

eis-blog.soe.ucsc.edu eis-blog.soe.ucsc.edu

Tag Archives: archives

https://eis-blog.soe.ucsc.edu/tag/archives

Expressive Intelligence Studio Blog. EIS at UC Santa Cruz. New Publication: “A Unified Approach to Preserving Cultural Software Objects and their Development Histories”. February 10, 2015. Also tagged prom week. Lost in the Cloud: File Format Investigations. November 6, 2013. Posted in Prom Week. Also tagged prom week. Noah Wardrip-Fruin on Curing Games’ Amnesia with NLP. GDC 2014: Gaming and the Humanities Miscellany is the Largest Category. On Procedural Literacy is the New Black. Making Sense with Ans...

eis-blog.soe.ucsc.edu eis-blog.soe.ucsc.edu

Retroactive Continuity and ‘South Park’

https://eis-blog.soe.ucsc.edu/2010/04/retroactive-continuity-and-south-park-turns-out-that-santa-claus-was-in-the-bear-suit

Expressive Intelligence Studio Blog. EIS at UC Santa Cruz. Starcraft EISbot in GamePro. Defining a Gesture Ontology for Games ». Retroactive Continuity and ‘South Park’. April 21, 2010. Radical Islamic website warns South Park creators that they may end up dead for allegedly depicting Muhammad in a bear suit. I was shocked to see on CNN. That a radical Islamic website had issued this message to ‘South Park’ creators:. In a subsequent interview with Ayaan Hirsi. The episode that sparked such controversy a...

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Gameaholix

Three wild and crazy guys who have an affliction known as arcade collecting. January 26, 2016. Episode #86 - Arcade Outsiders Podcast with John Jacobsen, Joe Senigaglia, and Shawn Williams. Powered by Captain Morgan Private Stock. URL: https:/ tmblr.co/Z6 xjp20bc5fS. November 23, 2015. URL: https:/ tmblr.co/Z6 xjp1yerabp. November 20, 2015. Episode #84 - Arcade Outsiders Podcast with John Jacobsen, Joe Senigaglia, and Shawn Williams. Hi there. Remember us? Arcade Outsiders is back! November 18, 2015.

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Game Ahoy - Embark on a world full of pirate games

Game Ahoy - Embark on a world full of pirate games. What Others are Playing! The Pirate's Booty 2. Game Ahoy - Embark on a world full of pirate games. Play Free Online Pirate Games, Treasure Games at gameahoy.com We have collected the best selection of Pirate Games for you to play for free online.

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Gameahxdmienphi

Find the best information and most relevant links on all topics related to gameahxdmienphi.net.

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AI Game Programmers Guild - Home

Welcome to the AI Game Programmers Guild! Founded in 2008, the AI Game Programmers Guild currently consists of over 350 professional game AI developers from all across the industry and from around the world. Our mission is to develop and promote excellence in game AI through education, community, and recognition. Given this mission, the guild has several proposed activities:. Between AI game programmers. For AI game programmers to share ideas and network. Organize and collect free resources.

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Game AI

gameai.itu.dk gameai.itu.dk

GameAI

Game AI special interest group at IT University of Copenhagen. We are a special interest group of researchers and students affiliated with the Center for Computer Games Research, IT University of Copenhagen. Our research interests lie within the broader area of game artificial intelligence (game AI) which includes the subareas of player modeling, player imitation learning, real-time game adaptation, player experience (cognitive and affective) modeling, procedural content generation, multimodal intell...

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GameAI.Net - 게임 인공지능

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Game/AI Conf. is evolving into nucl.ai

Conference on Artificial Intelligence in Creative Industries. Less Hype, More Results! 20-22 July 2015, Vienna, Austria. Join us for three days filled with inspiring talks, high profile keynotes, in-depth master classes, and tutorials covering nine specific topics. Meet and network with fellow AI enthusiasts at the largest worldwide event dedicated to this field. Visit nucl.ai ».

gameaid.org gameaid.org

GameAid

Happy Earth Day 2013! G8 Leaders Classify Sexual Violence as a War Crime. GameAid on Github with 2DTerrain. Speculative Sea Level Explorer. To educate, enlighten and entertain by supporting the advancement of public health and environmental conservation through games. Let’s stop eating pangolins, please. Treehugger reported in April that a Chinese ship that ran aground (on a coral reef, no less) near the Philippines was carrying ten thousand kilograms…. Read Article →. One Game a Month. One Game a Month.

gameaidarchive.blogspot.com gameaidarchive.blogspot.com

Game Material Archive

A collection of things I spent much of my teen years fooling around with. I was also involved with sports, girls and cars! There was an error in this gadget. Saturday, June 6, 2015. Adventure Awaits - Tonkin Empire. This was an adventure I put together for my Traveller group. Traveller is a role-playing game set in a far-future universe where humans have populated a part of the galaxy (Solomani, Zhodani and Imperium):. But as you can see here, not much of the actual galaxy:. They start out country-scale,...

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www.gameaide.net

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