pathengine.com
PathEngine - Intelligent agent movement
http://www.pathengine.com/news_2010
News archive, 2010. News and Releases, 2010. PathEngine is licensed by Nexon. SDK release 5.25. Helper for mesh generation around tiled obstructions. PathEngine is licensed for 'Blade and Soul'. PathEngine is proud to sponsor the Game AI Conference 2010. PathEngine is licensed for 'Aerrevan'. PathEngine is licensed by Webzen. Has announced 'Stronghold 3'. A PathEngine licensed title). SDK release 5.24. Pathfinding from multiple start positions. Curved path generation improvements. PC, Xbox 360, PS3).
pekalicious.com
Introducing ‘Xanor’ (WIP) | pekalicious
http://pekalicious.com/blog/introducing-xanor
Software Craftsman (.mostly) Game Engineer @TurboStudios. Unity3D enthusiast, wannabe photographer, film snob, all things creative. Introducing ‘Xanor’ (WIP). Last month I attended the Paris Game AI Conference. Now I’m back and things look awesome! Time to get back to work! First of all, I would like to thank Alex Champandard for giving me the opportunity of having a poster of my BSc dissertation, StarPlanner. At this year’s Paris Game AI Conference. Wallpaper for the Paris Game AI Conference 2011. About...
emotion.inrialpes.fr
Gabriel Synnaeve's homepage
http://emotion.inrialpes.fr/people/synnaeve
Firstname.lastname AT gmail.com. LPPA, Collège de France. 11 place Marcelin Berthelot. 75231 Paris Cedex 05, France. Team E-Motion, INRIA Rhône-Alpes. 655 avenue de l'Europe. 38334 Montbonnot, France. PhD student in the E-Motion team. At INRIA Rhône-Alpes. In Grenoble. I am working under the supervision of Pierre Bessière. At Collège de France. A Dataset for StarCraft AI and an Example of Armies Clustering. Gabriel Synnaeve, Pierre Bessière, AIIDE Workshop on AI in Adversarial Real-time games 2012. A Bay...
theinspiracy.com
The Inspiracy - Noah's Arkive
http://www.theinspiracy.com/noahs-arkive.html
A Kind of Confidence. A Kind of Confidence. I saw Julie in the distance, and my heart sank. She was already talking to Bart, the arrogant jock she had dumped me for. It was more than I could stand. I glared at him, disdainfully muttered, "Groundhog," and turned. I took a few deliberate, running steps, and jumped off the cliff. I'd done it enough times before. Thanks, Jim," she said, "but Bart here offered to get me started.". I'll take it from here, kid," he said. I shot through the first section breatht...
igda.at
IGDA Vienna & Game AI Conference Drinkup | IGDA Vienna
http://igda.at/igda-vienna-game-ai-conference-drinkup
IGDA Vienna & Game AI Conference Drinkup. The good folks from the Game AI Conference invited us to celebrate their Conference and the community of Game Developers together! We will Meet at the Badeschiff. In Vienna on July 8th. A prime location for Party and networking, sponsored by Ubisoft! If you are still thinking about joining the Conference, there are still some tickets left, just go to. You of course need no ticket to attend the Drinkup! Next post →. IGDA Vienna on Social Networks.
igda.at
IGDA Vienna | Page 2
http://igda.at/page/2
Games Austria Launch Party. Games Austria is the information and social network of the Austrian gaming industry and evolved from the IGDA Vienna Chapter. Isn’t this enough reason to party? Thu, Nov 13, 2014. Biberstrasse 9, 1010 Vienna). We’ll start at 7pm, launch at 7.30pm, have the DJ spinning from 8pm, and offer the Games Austria signature drink #Gamiroska during Happy Hour from 8-10pm. The event is free, but needs registration. Games Austria Launch Event. 2014, starting at 6:30pm. It hasn’t bee...
pathengine.com
PathEngine - Intelligent agent movement
http://www.pathengine.com/index
Welcome to PathEngine, home of the most advanced pathfinding library commercially available. With robust integrated dynamic obstacle management. PathEngine's sophisticated points-of-visibility core means:. A powerful and well-defined motion space description (essentially :. Augmented navigation meshes for ground management. Static and dynamic obstacle detail. Automatic expansion by pathfinding agent shape. Fast pathfinding over long distances, with no aliasing. PathEngine has been licensed by eSim Games.