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Pixels, Too Many..

(by Marco Salvi)

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Pixels, Too Many.. | pixelstoomany.wordpress.com Reviews
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Pixels, Too Many.. | pixelstoomany.wordpress.com Reviews

https://pixelstoomany.wordpress.com

(by Marco Salvi)

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1

Michael Abrash’s First Look at the Larrabee New Instructions (LRBni) | Pixels, Too Many..

https://pixelstoomany.wordpress.com/2009/04/01/michael-abrashs-first-look-at-the-larrabee-new-instructions-lrbni

Pixels, Too Many. Data Level Parallelism (1). Depth Bounds Test (1). Cascaded Shadow Maps (1). Exponential Shadow Maps (2). Parallel Split Shadow Maps (1). Percentage Closer Filtering (3). Variance Shadow Maps (1). Michael Abrash’s First Look at the Larrabee New Instructions (LRBni). April 1, 2009 — Marco Salvi. Dr Dobb’s just published the first of a new series of detailed articles related to Larrabee hardware and software architecture written by Michael Abrash. April 9, 2009 at 4:41 am. Address never m...

2

A peek into the future of interactive computer graphics | Pixels, Too Many..

https://pixelstoomany.wordpress.com/2008/10/06/a-peek-into-the-future-of-interactive-computer-graphics

Pixels, Too Many. Data Level Parallelism (1). Depth Bounds Test (1). Cascaded Shadow Maps (1). Exponential Shadow Maps (2). Parallel Split Shadow Maps (1). Percentage Closer Filtering (3). Variance Shadow Maps (1). A peek into the future of interactive computer graphics. October 6, 2008 — Marco Salvi. Ars Technica’s recently published interview. With game developer extraordinaire Tim Sweeney. Some) fixed function/not programmable hardware units will still make sense for the foreseeable future. Next gen c...

3

C++ implementation of Larrabee new instructions | Pixels, Too Many..

https://pixelstoomany.wordpress.com/2009/03/25/c-implementation-of-larrabee-new-instructions

Pixels, Too Many. Data Level Parallelism (1). Depth Bounds Test (1). Cascaded Shadow Maps (1). Exponential Shadow Maps (2). Parallel Split Shadow Maps (1). Percentage Closer Filtering (3). Variance Shadow Maps (1). C implementation of Larrabee new instructions. March 25, 2009 — Marco Salvi. This inl file provides a C -implementation of the Larrabee new instructions. It allows developers to experiment with developing Larrabee code without a Larrabee compiler and without Larrabee hardware. It does ...Proud...

4

April | 2009 | Pixels, Too Many..

https://pixelstoomany.wordpress.com/2009/04

Pixels, Too Many. Data Level Parallelism (1). Depth Bounds Test (1). Cascaded Shadow Maps (1). Exponential Shadow Maps (2). Parallel Split Shadow Maps (1). Percentage Closer Filtering (3). Variance Shadow Maps (1). Michael Abrash’s First Look at the Larrabee New Instructions (LRBni). April 1, 2009 — Marco Salvi. Dr Dobb’s just published the first of a new series of detailed articles related to Larrabee hardware and software architecture written by Michael Abrash. Proudly powered by WordPress. On A concep...

5

A conceptually simple(r) way to derive exponential shadow maps + sample code | Pixels, Too Many..

https://pixelstoomany.wordpress.com/2008/06/12/a-conceptually-simpler-way-to-derive-exponential-shadow-maps-sample-code

Pixels, Too Many. Data Level Parallelism (1). Depth Bounds Test (1). Cascaded Shadow Maps (1). Exponential Shadow Maps (2). Parallel Split Shadow Maps (1). Percentage Closer Filtering (3). Variance Shadow Maps (1). A conceptually simple(r) way to derive exponential shadow maps sample code. June 12, 2008 — Marco Salvi. There is no need to invoke Markov’s inequality, higher order moments or convolutions. In fact all we have to do is to write the basic percentage closer filtering. As we already know. Contro...

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Projects | The curious blog of Benjamin Hanson

https://ilfirin.wordpress.com/projects

The curious blog of Benjamin Hanson. This project is a perfect example of the benefits of software done. Commerce Network is a product I created for a small Wilmington, NC – based company by the name of PrimeVendor Inc. This is another product I created for Prime Vendor. In Wilmington, NC in order to collect all the bid information offered by any government agency in the United States. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.

risbrandt.blogspot.com risbrandt.blogspot.com

Ramblings in 3D (and other stuff)

http://risbrandt.blogspot.com/2008/02/tip-of-day-nope-no-engine-updates-today.html

Ramblings in 3D (and other stuff). 3d coding and other geeky stuff! Friday, February 22, 2008. Tip of the day. Nope, no engine updates today. Instead I'll give you a website recommendation. If you're a bit weird like me, that is, you rather read graphics papers than fiction before you go to sleep, you probably already have this one in your bookmarks. Keeps an index of all papers available online from every academic graphics conference worth it's name. Great link Jonas, already bookmarked it.

timmoss.blogspot.com timmoss.blogspot.com

Bright Shiny Object Syndrome: November 2007

http://timmoss.blogspot.com/2007_11_01_archive.html

Bright Shiny Object Syndrome. Life in and around the Games Industry. Tuesday, November 6, 2007. Another one bites the dust. I have had this image hanging around on my hard-drive for the right opportunity. I guess its now or never! I just did a quick count looking at the original credits list for God of War 1 and realized that more than 30 of the people on that are still working here on #3. Amongst many others, that includes the entire. Subscribe to: Posts (Atom). View my complete profile.

timmoss.blogspot.com timmoss.blogspot.com

Bright Shiny Object Syndrome: Alive and Kicking

http://timmoss.blogspot.com/2007/10/alive-and-kicking.html

Bright Shiny Object Syndrome. Life in and around the Games Industry. Thursday, October 4, 2007. They have a web page. As well . I don't even want to think how much time some of this stuff takes them to put together, its really very slick, great music etc. Heres another, I think the latest. Amazing stuff, I sometimes wish I could go back to doing this but I don't know how I would keep myself in Sushi and Ollie in Diapers. Oh, I'm working at Sony too these days. Funny how life turns out. I'm Director of Te...

timmoss.blogspot.com timmoss.blogspot.com

Bright Shiny Object Syndrome: March 2007

http://timmoss.blogspot.com/2007_03_01_archive.html

Bright Shiny Object Syndrome. Life in and around the Games Industry. Wednesday, March 28, 2007. The End Begins . no, for real now. Its been a couple of weeks since GOW2 came out in the US. This is my favorite comment on it so far. Its the one I am going to frame anyway! Its from Penny Arcade. In case anyone didn't know. Its also started up some thoroughly fascinating debates, absolutely the best of which is this on the Newsweek Blog of N'Gai Croal. PAL 50/60Hz, Tearing, 480P etc. This is just a quick pos...

timmoss.blogspot.com timmoss.blogspot.com

Bright Shiny Object Syndrome: October 2007

http://timmoss.blogspot.com/2007_10_01_archive.html

Bright Shiny Object Syndrome. Life in and around the Games Industry. Tuesday, October 23, 2007. 8220;Those hot dry winds that come down through the mountain passes and curl your hair and make your nerves jump and your skin itch. On nights like that every booze party ends in a fight. Meek little wives feel the edge of the carving knife and study their husbands' necks. Anything can happen.”. 8212;Raymond Chandler, "Red Wind". Thursday, October 4, 2007. They have a web page. Heres another, I think the latest.

timmoss.blogspot.com timmoss.blogspot.com

Bright Shiny Object Syndrome: August 2007

http://timmoss.blogspot.com/2007_08_01_archive.html

Bright Shiny Object Syndrome. Life in and around the Games Industry. Friday, August 3, 2007. Small pink bundle of fun. Time has flown by the last couple of months. After my initial burst of enthusiasm for blogging real life got in the way. Or to be more exact, a small pink bundle of fun got in the way! Heres a quick list of games I played over the last couple of months:-. Kind of pretty racer, nice physics on the crashes . for the first few times. then I was just mashing the button wanting it to ...Used ...

graphicsrunner.blogspot.com graphicsrunner.blogspot.com

Graphics Runner: February 2012

http://graphicsrunner.blogspot.com/2012_02_01_archive.html

Delusions of graphics programming and other ramblings. Thursday, February 2, 2012. OptixNET: a managed wrapper for Nvidia Optix. OptixNET may head in the direction of CUDAfy where you can create your optix programs in-line with your C#. The current downside with Optix.NET is that you cannot share structs/classes with your Optix programs as you can when working with the original c/c library. As I talked a little about last post on Instant Radiosity, the general flow of Optix is:. Creating the Optix Context.

graphicsrunner.blogspot.com graphicsrunner.blogspot.com

Graphics Runner: Ground control to Major Tom

http://graphicsrunner.blogspot.com/2010/05/ground-control-to-major-tom.html

Delusions of graphics programming and other ramblings. Wednesday, May 5, 2010. Ground control to Major Tom. Wow, it’s been over a year since the last post on volume rendering! I must sound like a broken record. Anyhow, I’ve had time to fix a couple of bugs with the last installment in the past couple of weeks and it should be coming online pretty soon. So why have I been absent lately? 8211; and pretty slick game play ideas. Subscribe to: Post Comments (Atom). Follow me on Twitter. Kitchen Island Table D...

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Pixels, Too Many..

Pixels, Too Many. Data Level Parallelism (1). Depth Bounds Test (1). Cascaded Shadow Maps (1). Exponential Shadow Maps (2). Parallel Split Shadow Maps (1). Percentage Closer Filtering (3). Variance Shadow Maps (1). Michael Abrash’s First Look at the Larrabee New Instructions (LRBni). April 1, 2009 — Marco Salvi. Dr Dobb’s just published the first of a new series of detailed articles related to Larrabee hardware and software architecture written by Michael Abrash. March 25, 2009 — Marco Salvi. This inl fi...

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