devblog.provisio.com
PROVISIO DevBlog | PROVISIO - DevBlogDeveloper Blog
Using the Classic SiteKiosk Object Model in SiteKiosk Windows Chrome Browser. The SiteKiosk Object Model for use in the Chrome Browser engine of SiteKiosk is still work in progress and does not offer all the features the classic SiteKiosk Object Model for the IE based engine offers. That is why the documentation is only available on request from our support department. A simple example looks like this:. The callHostFunction method requires two strings. The first string must always be. Finally we want to ...
devblog.ptvgroup.com
PTV DEVELOPER BLOG | Be part of the Community!
Be part of the Community! Skip to primary content. Skip to secondary content. Updates & Releases. Updates & Releases. Updates & Releases. Events & Misc. PTV xServer 1.20.1 release on Tuesday! August 14, 2015. Of September 2015, our new PTV xServer 1.20.1 release will be ready for download! Highlights of the new 1.20.1 Version:. There is a new way to display Truck Attributes. In case of multiple factors for one single road segment, all symbols will be displayed in a group box. The new Tour Estimator.
devblog.rarebyte.com
Rarebyte
K - ReplayKit Plugin. You are just one click. Away from great games. With 10 years in the gaming industry and more than 25 titles released we are your. Reliable partner for game development on all major platforms. In collaboration with Greenheart Games. Currently in development - watch live on Twitch. Stay up to date: Twitter. 4-player trade show multiplayer hoverboard racing game (ESL, Gamescom, Paris Games Week). 4-player trade show game (ESL, Gamescom, Paris Games Week). We develop, we test, we play, ...
devblog.rayonnant.net
Developer Blog
Experiences as a developer, and lessons learned. Page 1 of 2. Older Posts →. Cake Build Script - Node, Gulp, .NET Core MSBuild. The following is a basic guide for setting up a Cake build script to work with a project that utilizes .NET Core, Node.JS, and Gulp. . Minecraft Server Docker Image. Dockerfile Create a Dockerfile for the minecraft server image with the following: FROM ubuntu:xenial MAINTAINER Richard Meyer meyerrj@rayonnant.net ENV MINECRAFT VERSION . Dynamic Responsive Tables with Bootstrap 3.
devblog.ressie.uk
ressie's devblog
I made an adventure game called SPOTNEY in 14 days and this blog shows you how I did it! It’s all over! This post is waaaaaay late, but #AdventureJam ended and I think it’s safe to say the event was was a big success! With 89 submissions, of which I think 70 made it past the finished line with an uploaded build, there’s now a ton of adventure content that didn’t exist before. Of those 70 finished games, SPOTNEY managed the following:. Thoughts on Adventure Games and Narrative as Gameplay. When you consid...
devblog.riesd.com
Geek-O-System
This is the second post on my experience running the MX ruby apprenticeship program. Focused on our goals and plans for the apprenticeship. With dates planned it was time to get some applications for the apprenticeship. How should someone apply to the apprenticeship? How would we know which candidates best fit our criteria of being self-motivated to learn new things and tackle hard problems? Who would bother applying in the first place? Read on →. I help organize a local ruby meetup group. So I liked the...
devblog.ronoaldo.net
The Developer Blog
Let's make computers do amazing things. April 17, 2015. Backup to cloud when there is no space left on device. Imagine that you are planing to move some data from one server to another. To do so, you backup your data by creating a simple compressed tar. Tar cjf /tmp/backup.tar.bz2 $HOME. And, for your surprise you end up with a no space left on device. Error from tar. You need to backup and have no more space: what do you do? Simple, use some Unix Pipes to the job! And sending it directly to gsutil.
devblog.seatwave.com
Seatwave Development Blog | All you need to know about Seatwave software development and operations
All you need to know about Seatwave software development and operations. In this blog I’m going to show you how to select an event and buy tickets for it using the Seatwave Discovery and Purchase APIs. The API supports SOAP and REST XML responses but today I’m going to return JSON from REST. I have included example code at the end which demonstrates how to make Get and POST in REST, and return either XML or JSON. I’ve built a sample app. This is my request:. A very handy web debugger. An EventGroup is a ...
devblog.signaldecaygame.com
SIGNAL DECAY
A game about risk, trust and sacrifice, an impossible operation in a hostile world with your friends as the last human beings. Strategy and Tech System (WIP). Principles of Enhancing Replayability. Let’s talk about how to design the replayability in principle for roguelikes. As to my research, the replayability of roguelike games comes from three aspects: emergence of the gameplay, encounter randomness and input variance. Emergence of the gameplay. The visible part of randomness and visible set-up of gam...
devblog.sim155.com
CAP2 DevBlog
Wednesday, 19 August 2015. I've recently been asked which 3D or game engine CAP2 uses so thought I'd post on that topic. CAP2 uses a custom engine incorporating features such as:. 80km draw distance (a prerequisite for a flight simulator). Large scale tileable terrain system. Water rendering system with variable sea states. Accurate lighting based on world position, date and time. 3D audio sytem with doppler effect. Aircraft and watercraft physics systems. Flexible hierarchical object system. BTW I read ...
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