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devblog.signaldecaygame.com

SIGNAL DECAY

A game about risk, trust and sacrifice, an impossible operation in a hostile world with your friends as the last human beings.

http://devblog.signaldecaygame.com/

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PAGE TITLE
SIGNAL DECAY | devblog.signaldecaygame.com Reviews
<META>
DESCRIPTION
A game about risk, trust and sacrifice, an impossible operation in a hostile world with your friends as the last human beings.
<META>
KEYWORDS
1 signal decay
2 encounter randomness
3 input variance
4 keep reading
5 renovated the graphics
6 adding gears
7 enriching gameplay
8 improving the algorithm
9 by zack zhang
10 facebook
CONTENT
Page content here
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PAGE
signal decay,encounter randomness,input variance,keep reading,renovated the graphics,adding gears,enriching gameplay,improving the algorithm,by zack zhang,facebook
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SIGNAL DECAY | devblog.signaldecaygame.com Reviews

https://devblog.signaldecaygame.com

A game about risk, trust and sacrifice, an impossible operation in a hostile world with your friends as the last human beings.

INTERNAL PAGES

devblog.signaldecaygame.com devblog.signaldecaygame.com
1

SIGNAL DECAY

http://devblog.signaldecaygame.com/page/2

A game about risk, trust and sacrifice, an impossible operation in a hostile world with your friends as the last human beings. Designing End Of A Mission. The experience of the end is crucial to the whole exerience of the mission, to resolve all the emotions and complete the emotion arc. The idea is that the tension builds up during the mission, and reach the climax when destroying the machine. After the climax, players escape the level, killing everything in the way and resolve all the tension. Remade t...

2

SIGNAL DECAY — Adding Gears

http://devblog.signaldecaygame.com/post/142710787326/adding-gears

A game about risk, trust and sacrifice, an impossible operation in a hostile world with your friends as the last human beings. Recent two months ended up with adding more layers to the system and refining interactions. We also spent some time on teaching players better. Once we had the reinforcement and alarm level mechanics, a good solution emerged: A stealth kill won’t trigger reinforcement and rise in alarm level, and imperfect kills will. A stealth kill is defined as killing idle enemies in...A guard...

3

SIGNAL DECAY — Vertical Slice - Adding a strategy layer

http://devblog.signaldecaygame.com/post/137974760436/vertical-slice-adding-a-strategy-layer

A game about risk, trust and sacrifice, an impossible operation in a hostile world with your friends as the last human beings. Vertical Slice - Adding a strategy layer. The first vertical slice is finally done. In the new build players can pilot an airship and strategically find next city to infiltrate. The first pass of the strategy part is:. The game is REAL time. Every second the players spend will be real time that elapses in the game. 10 Seconds = 1 min. How alarm levels work:.

4

SIGNAL DECAY — Strategy & Tech System (WIP)

http://devblog.signaldecaygame.com/post/151745859421/strategy-tech-system-wip

A game about risk, trust and sacrifice, an impossible operation in a hostile world with your friends as the last human beings. Strategy and Tech System (WIP). Principles of Enhancing Replayability. Let’s talk about how to design the replayability in principle for roguelikes. As to my research, the replayability of roguelike games comes from three aspects: emergence of the gameplay, encounter randomness and input variance. Emergence of the gameplay. The visible part of randomness and visible set-up of gam...

5

SIGNAL DECAY — Will Be Exhibited at Indie MEGABOOTH, PAX East 2016!

http://devblog.signaldecaygame.com/post/142675325011/will-be-exhibited-at-indie-megabooth-pax-east

A game about risk, trust and sacrifice, an impossible operation in a hostile world with your friends as the last human beings. Will Be Exhibited at Indie MEGABOOTH, PAX East 2016! News in a row! Squad Of Saviors is finally renamed to Signal Decay, which implies the cyberpunk setting and the sense of stealth. And, it is selected in Indie MEGABOOTH and gonna be featured at PAX East 2016! Check out the line-up here. My friends helped me with many options:. Martyr Squad, Equilibriium, Mesmer, TransGlitch.

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signaldecaygame.com signaldecaygame.com

SIGNAL DECAY

http://signaldecaygame.com/zh-cn

曾用名 Squad Of Saviors. 当 XCOM 遇到 Monaco 将 XCOM 执行官协同作战体验与 Monaco 的交互体验结合在一起。

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A game about risk, trust and sacrifice, an impossible operation in a hostile world with your friends as the last human beings. Strategy and Tech System (WIP). Principles of Enhancing Replayability. Let’s talk about how to design the replayability in principle for roguelikes. As to my research, the replayability of roguelike games comes from three aspects: emergence of the gameplay, encounter randomness and input variance. Emergence of the gameplay. The visible part of randomness and visible set-up of gam...

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