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devblog.sim155.com

CAP2 DevBlog

Wednesday, 19 August 2015. I've recently been asked which 3D or game engine CAP2 uses so thought I'd post on that topic. CAP2 uses a custom engine incorporating features such as:. 80km draw distance (a prerequisite for a flight simulator). Large scale tileable terrain system. Water rendering system with variable sea states. Accurate lighting based on world position, date and time. 3D audio sytem with doppler effect. Aircraft and watercraft physics systems. Flexible hierarchical object system. BTW I read ...

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CAP2 DevBlog | devblog.sim155.com Reviews
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Wednesday, 19 August 2015. I've recently been asked which 3D or game engine CAP2 uses so thought I'd post on that topic. CAP2 uses a custom engine incorporating features such as:. 80km draw distance (a prerequisite for a flight simulator). Large scale tileable terrain system. Water rendering system with variable sea states. Accurate lighting based on world position, date and time. 3D audio sytem with doppler effect. Aircraft and watercraft physics systems. Flexible hierarchical object system. BTW I read ...
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CAP2 DevBlog | devblog.sim155.com Reviews

https://devblog.sim155.com

Wednesday, 19 August 2015. I've recently been asked which 3D or game engine CAP2 uses so thought I'd post on that topic. CAP2 uses a custom engine incorporating features such as:. 80km draw distance (a prerequisite for a flight simulator). Large scale tileable terrain system. Water rendering system with variable sea states. Accurate lighting based on world position, date and time. 3D audio sytem with doppler effect. Aircraft and watercraft physics systems. Flexible hierarchical object system. BTW I read ...

INTERNAL PAGES

devblog.sim155.com devblog.sim155.com
1

CAP2 DevBlog: Custom Engine...

http://devblog.sim155.com/2015/08/custom-engine.html

Wednesday, 19 August 2015. I've recently been asked which 3D or game engine CAP2 uses so thought I'd post on that topic. CAP2 uses a custom engine incorporating features such as:. 80km draw distance (a prerequisite for a flight simulator). Large scale tileable terrain system. Water rendering system with variable sea states. Accurate lighting based on world position, date and time. 3D audio sytem with doppler effect. Aircraft and watercraft physics systems. Flexible hierarchical object system. BTW I read ...

2

CAP2 DevBlog: August 2015

http://devblog.sim155.com/2015_08_01_archive.html

Wednesday, 19 August 2015. I've recently been asked which 3D or game engine CAP2 uses so thought I'd post on that topic. CAP2 uses a custom engine incorporating features such as:. 80km draw distance (a prerequisite for a flight simulator). Large scale tileable terrain system. Water rendering system with variable sea states. Accurate lighting based on world position, date and time. 3D audio sytem with doppler effect. Aircraft and watercraft physics systems. Flexible hierarchical object system. BTW I read ...

3

CAP2 DevBlog: CAP2 Flight Models

http://devblog.sim155.com/2015/08/cap2-flight-models.html

Sunday, 9 August 2015. There's been a few questions regarding the flight model(s) and simulation level of CAP2 so I thought I'd post regarding flight model difficulty levels. Basically, I play CAP2 on medium difficulty. In hard difficulty level, when you attempt a vertical landing on a pitching, crowded deck, managing your throttle, nozzle position whilst monitoring the windvane you get an idea of just how skilled real life Harrier pilots are. It's tough but that's the point isn't it?

4

CAP2 DevBlog: Why 'SIM155' ?

http://devblog.sim155.com/2015/08/why-sim155.html

Sunday, 9 August 2015. We intend to write a series of sims and we're located at 1 west, 55 north so we chose ' SIM155. Actually we're nearer 1w54n but ' SIM154. Didn't quite cut it :). View my complete profile. To VIFF or not to VIFF. Picture Window template. Powered by Blogger.

5

CAP2 DevBlog: Hello

http://devblog.sim155.com/2015/08/hello.html

Sunday, 9 August 2015. Welcome to my dev blog for everything Sim155 and 'Combat Air Patrol 2' related. I'll keep you informed about CAP2 development progress, answer any questions and hopefully not swear unless it's entirely justified :). View my complete profile. To VIFF or not to VIFF. Picture Window template. Powered by Blogger.

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Donster | COMBATSIM.COM

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Sniper: Ghost Warrior 3 Gameplay Video. Go behind enemy lines with the ultimate modern military shooter. Choose your own path to accomplish your missions across an unforgiven open world. Source: Gamer’s Hell. CI Games offers more than fifteen minutes of gameplay footage. Sniper: Ghost Warrior 3. Find out more about. Sniper: Ghost Warrior 3. At the games official website. Sniper: Ghost Warrior 3. August 22, 2016. First Look: Naval Action. By James Cobb @ The Wargamer. August 22, 2016. Join team members fr...

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Wednesday, 19 August 2015. I've recently been asked which 3D or game engine CAP2 uses so thought I'd post on that topic. CAP2 uses a custom engine incorporating features such as:. 80km draw distance (a prerequisite for a flight simulator). Large scale tileable terrain system. Water rendering system with variable sea states. Accurate lighting based on world position, date and time. 3D audio sytem with doppler effect. Aircraft and watercraft physics systems. Flexible hierarchical object system. BTW I read ...

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